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Steve Acaster's Forum Threads
Torque 3D Professional
Topic
Author
Replies
Last Post
Ai Crouches But Does Not Animate - FIXED
Steve Acaster
4
12/02/2013 (9:28 am)
Material System. Layers, envMap, cubemaps, etc
Steve Acaster
12
11/04/2013 (2:23 pm)
Roaming Brawler Tech Demo Thread
Steve Acaster
7
10/17/2013 (3:14 am)
PerfHud Permissions and T3D
Steve Acaster
14
08/07/2013 (11:36 pm)
T3D 1.1 Final - getDynamicField() Returns Strange Extra Characters [NOT A BUG]
Steve Acaster
7
07/29/2013 (11:55 am)
Ai Arms Stop Animating Up and Down On Aiming
Steve Acaster
6
06/18/2013 (2:30 pm)
T3D 1.1 beta 2 - Triggers Cause Physical Collision To Items - LOGGED
Steve Acaster
4
04/19/2013 (11:29 am)
[BUG 1.1a] Heightmap Y-axis Inverted
Steve Acaster
15
04/05/2013 (3:03 pm)
T3D 2.0 MIT - Crash If Unmount Image From Image FSM
Steve Acaster
0
02/03/2013 (12:57 pm)
Torque3D Destroys Space-Time Continuum
Steve Acaster
7
12/07/2012 (6:35 am)
T3D 1.1 Preview - Many Object/Ghosts Causes FUBAR with Ai - LOGGED (THREED-1780)
Steve Acaster
12
11/14/2012 (8:55 am)
AI Move Ends-> rotate to Goal Object ?
Steve Acaster
18
11/13/2012 (5:15 pm)
[RESOLVED-1.1a] Forest Editor Meshes No Save/Reload
Steve Acaster
18
11/13/2012 (6:16 am)
TSstatic and hide mesh
Steve Acaster
17
07/30/2012 (7:19 pm)
Menu Music And Interface Audio
Steve Acaster
5
06/19/2012 (7:12 pm)
T3D 1.1Beta3 - Black Line Rendering Objects at MaxDistance Through Fog - RESOLVED
Steve Acaster
12
06/17/2012 (12:21 pm)
Remove Annoying" PhysX+CPU" Logo From Screen - RESOLVED
Steve Acaster
10
03/11/2012 (2:31 pm)
T3D 1.1 Final - AiPlayer Does Not End setActionThread On Move - CONFIRMED (THREED-1995)
Steve Acaster
6
03/02/2012 (5:07 pm)
T3D 1.1 Final - FileObject OpenForRead Fails - w/suggest Fix(ish) - LOGGED (THREED-3158)
Steve Acaster
2
01/11/2012 (12:17 pm)
T3D 1.1 Final - Slowing Ai Think They're Stuck - w/Fix - RESOLVED (THREED-1977)
Steve Acaster
9
10/08/2011 (11:38 am)
T3D 1.1 Final - Dead Ai Call onMoveStuck w/Fix - RESOLVED (THREED-1976)
Steve Acaster
3
10/08/2011 (10:58 am)
T3D 1.1 Final - Ai Cannot Start AiPath w/Fix - RESOLVED (THREED-1975)
Steve Acaster
4
10/08/2011 (10:44 am)
T3D 1.1 Preview - SpawnSphere SpawnScript Inserts Characters - RESOLVED (THREED-1762)
Steve Acaster
2
10/07/2011 (2:51 pm)
T3D 1.1 Beta 3 - EyePoint Does Not Update With Player Pose - RESOLVED
Steve Acaster
27
10/06/2011 (4:25 pm)
T3D 1.1 beta 3 - DefaultEmitter Console Spam w/fix [LOGGED] - RESOLVED
Steve Acaster
7
09/30/2011 (3:48 am)
Outline Shader - fixed
Steve Acaster
0
09/14/2011 (8:15 am)
Control Speed of AiPlayer Rotation?
Steve Acaster
4
08/17/2011 (7:03 am)
T3D 1.1 beta 3 - AiPlayer Offset Scale Relative To Own Bounds And Not Space Time Continuum - LOGGED - RESOLVED
Steve Acaster
9
08/10/2011 (6:05 pm)
Get Client Who Used Input?
Steve Acaster
4
07/24/2011 (6:17 pm)
T3D 1.1 Final - Feature Request: Toggle Button Has No GetState - NOT A BUG
Steve Acaster
3
07/06/2011 (3:55 pm)
T3D 1.1 Final - 3D math works fine ... nothing to see here ...
Steve Acaster
5
06/15/2011 (7:11 pm)
T3D 1.1 Final - Some Ai Move Based Animation Fails (Poses) - CONFIRMED (THREED-1996)
Steve Acaster
2
06/15/2011 (2:54 pm)
T3D 1.1 Preview - setMoveDestination doesn't move AI - RESOLVED (THREED-1717)
Steve Acaster
5
05/26/2011 (1:14 pm)
T3D 1.1 Preview - Occlusion Volume Appears Broken - RESOLVED (THREED-1567)
Steve Acaster
7
05/26/2011 (12:22 pm)
RESOLVED - Sound Emitter loop3d no audio on reload mission
Steve Acaster
11
05/26/2011 (11:13 am)
T3D 1.1 Preview - Offset Mounted Image Always Render Unfixed in 1.1P - RESOLVED
Steve Acaster
17
05/26/2011 (9:59 am)
T3D 1.1 Preview - Use of TsShapeConstructor Causes Crash - RESOLVED (THREED-1569)
Steve Acaster
12
05/18/2011 (3:14 am)
T3D 1.1 Preview - Armor Impact Body Locations Always Hit Head - LOGGED (THREED-1803)
Steve Acaster
10
05/17/2011 (1:49 am)
T3D 1.1 Beta 3 - Zone/Portal Audio Environments Do Not Update - RESOLVED
Steve Acaster
4
05/12/2011 (3:43 pm)
T3D 1.1 Preview - Terrain Does Not Render Inside Intersecting Zone - RESOLVED (THREED-1568)
Steve Acaster
3
05/12/2011 (1:31 pm)
T3D 1.1 Preview PlayGui::onWake() Callbacks Do Not Function - not a bug - RESOLVED
Steve Acaster
2
05/10/2011 (9:25 am)
[1.1b1] WhiteOut and DamageFlash - LOGGED - RESOLVED
Steve Acaster
8
05/06/2011 (5:16 pm)
T3D 1.1 Preview - debugdraw Does Not Render Line - RESOLVED (THREED-1666)
Steve Acaster
9
05/05/2011 (5:46 pm)
Preview - Custom Ai/Pathfinding - Player_UpdatePos Going Bonkers
Steve Acaster
1
05/02/2011 (10:19 am)
T3D 1.1 Beta 3 - ClearControlObject() clears nothing - LOGGED - Resolved
Steve Acaster
3
04/30/2011 (5:00 am)
T3D 1.1 Beta 3 - startGame: End the game first! - RESOLVED
Steve Acaster
10
04/24/2011 (6:57 pm)
T3D 1.1 beta 3 - ParticleEmitter "active" not exposed to script - RESOLVED
Steve Acaster
3
04/24/2011 (6:24 pm)
T3D 1.1 Beta 3 - Health.cs and ItemData::Create() Only In Tools Build w/FIX! - RESOLVED
Steve Acaster
6
04/24/2011 (5:18 pm)
T3D 1.1 Preview - ArrayObject Issues and Crashes - LOGGED (THREED-1576) RESOLVED
Steve Acaster
4
04/22/2011 (6:52 pm)
T3D 1.1 Preview - Setting a Marker as ControlObject Causes Crash - LOGGED (THREED-1575)
Steve Acaster
4
04/19/2011 (6:49 pm)
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