Game Development Community

Steve Acaster's Forum Threads

Torque 3D Professional

Topic Author Replies Last Post
Ai Crouches But Does Not Animate - FIXED Steve Acaster 4 12/02/2013 (9:28 am)
Material System. Layers, envMap, cubemaps, etc Steve Acaster 12 11/04/2013 (2:23 pm)
Roaming Brawler Tech Demo Thread Steve Acaster 7 10/17/2013 (3:14 am)
PerfHud Permissions and T3D Steve Acaster 14 08/07/2013 (11:36 pm)
T3D 1.1 Final - getDynamicField() Returns Strange Extra Characters [NOT A BUG] Steve Acaster 7 07/29/2013 (11:55 am)
Ai Arms Stop Animating Up and Down On Aiming Steve Acaster 6 06/18/2013 (2:30 pm)
T3D 1.1 beta 2 - Triggers Cause Physical Collision To Items - LOGGED Steve Acaster 4 04/19/2013 (11:29 am)
[BUG 1.1a] Heightmap Y-axis Inverted Steve Acaster 15 04/05/2013 (3:03 pm)
T3D 2.0 MIT - Crash If Unmount Image From Image FSM Steve Acaster 0 02/03/2013 (12:57 pm)
Torque3D Destroys Space-Time Continuum Steve Acaster 7 12/07/2012 (6:35 am)
T3D 1.1 Preview - Many Object/Ghosts Causes FUBAR with Ai - LOGGED (THREED-1780) Steve Acaster 12 11/14/2012 (8:55 am)
AI Move Ends-> rotate to Goal Object ? Steve Acaster 18 11/13/2012 (5:15 pm)
[RESOLVED-1.1a] Forest Editor Meshes No Save/Reload Steve Acaster 18 11/13/2012 (6:16 am)
TSstatic and hide mesh Steve Acaster 17 07/30/2012 (7:19 pm)
Menu Music And Interface Audio Steve Acaster 5 06/19/2012 (7:12 pm)
T3D 1.1Beta3 - Black Line Rendering Objects at MaxDistance Through Fog - RESOLVED Steve Acaster 12 06/17/2012 (12:21 pm)
Remove Annoying" PhysX+CPU" Logo From Screen - RESOLVED Steve Acaster 10 03/11/2012 (2:31 pm)
T3D 1.1 Final - AiPlayer Does Not End setActionThread On Move - CONFIRMED (THREED-1995) Steve Acaster 6 03/02/2012 (5:07 pm)
T3D 1.1 Final - FileObject OpenForRead Fails - w/suggest Fix(ish) - LOGGED (THREED-3158) Steve Acaster 2 01/11/2012 (12:17 pm)
T3D 1.1 Final - Slowing Ai Think They're Stuck - w/Fix - RESOLVED (THREED-1977) Steve Acaster 9 10/08/2011 (11:38 am)
T3D 1.1 Final - Dead Ai Call onMoveStuck w/Fix - RESOLVED (THREED-1976) Steve Acaster 3 10/08/2011 (10:58 am)
T3D 1.1 Final - Ai Cannot Start AiPath w/Fix - RESOLVED (THREED-1975) Steve Acaster 4 10/08/2011 (10:44 am)
T3D 1.1 Preview - SpawnSphere SpawnScript Inserts Characters - RESOLVED (THREED-1762) Steve Acaster 2 10/07/2011 (2:51 pm)
T3D 1.1 Beta 3 - EyePoint Does Not Update With Player Pose - RESOLVED Steve Acaster 27 10/06/2011 (4:25 pm)
T3D 1.1 beta 3 - DefaultEmitter Console Spam w/fix [LOGGED] - RESOLVED Steve Acaster 7 09/30/2011 (3:48 am)
Outline Shader - fixed Steve Acaster 0 09/14/2011 (8:15 am)
Control Speed of AiPlayer Rotation? Steve Acaster 4 08/17/2011 (7:03 am)
T3D 1.1 beta 3 - AiPlayer Offset Scale Relative To Own Bounds And Not Space Time Continuum - LOGGED - RESOLVED Steve Acaster 9 08/10/2011 (6:05 pm)
Get Client Who Used Input? Steve Acaster 4 07/24/2011 (6:17 pm)
T3D 1.1 Final - Feature Request: Toggle Button Has No GetState - NOT A BUG Steve Acaster 3 07/06/2011 (3:55 pm)
T3D 1.1 Final - 3D math works fine ... nothing to see here ... Steve Acaster 5 06/15/2011 (7:11 pm)
T3D 1.1 Final - Some Ai Move Based Animation Fails (Poses) - CONFIRMED (THREED-1996) Steve Acaster 2 06/15/2011 (2:54 pm)
T3D 1.1 Preview - setMoveDestination doesn't move AI - RESOLVED (THREED-1717) Steve Acaster 5 05/26/2011 (1:14 pm)
T3D 1.1 Preview - Occlusion Volume Appears Broken - RESOLVED (THREED-1567) Steve Acaster 7 05/26/2011 (12:22 pm)
RESOLVED - Sound Emitter loop3d no audio on reload mission Steve Acaster 11 05/26/2011 (11:13 am)
T3D 1.1 Preview - Offset Mounted Image Always Render Unfixed in 1.1P - RESOLVED Steve Acaster 17 05/26/2011 (9:59 am)
T3D 1.1 Preview - Use of TsShapeConstructor Causes Crash - RESOLVED (THREED-1569) Steve Acaster 12 05/18/2011 (3:14 am)
T3D 1.1 Preview - Armor Impact Body Locations Always Hit Head - LOGGED (THREED-1803) Steve Acaster 10 05/17/2011 (1:49 am)
T3D 1.1 Beta 3 - Zone/Portal Audio Environments Do Not Update - RESOLVED Steve Acaster 4 05/12/2011 (3:43 pm)
T3D 1.1 Preview - Terrain Does Not Render Inside Intersecting Zone - RESOLVED (THREED-1568) Steve Acaster 3 05/12/2011 (1:31 pm)
T3D 1.1 Preview PlayGui::onWake() Callbacks Do Not Function - not a bug - RESOLVED Steve Acaster 2 05/10/2011 (9:25 am)
[1.1b1] WhiteOut and DamageFlash - LOGGED - RESOLVED Steve Acaster 8 05/06/2011 (5:16 pm)
T3D 1.1 Preview - debugdraw Does Not Render Line - RESOLVED (THREED-1666) Steve Acaster 9 05/05/2011 (5:46 pm)
Preview - Custom Ai/Pathfinding - Player_UpdatePos Going Bonkers Steve Acaster 1 05/02/2011 (10:19 am)
T3D 1.1 Beta 3 - ClearControlObject() clears nothing - LOGGED - Resolved Steve Acaster 3 04/30/2011 (5:00 am)
T3D 1.1 Beta 3 - startGame: End the game first! - RESOLVED Steve Acaster 10 04/24/2011 (6:57 pm)
T3D 1.1 beta 3 - ParticleEmitter "active" not exposed to script - RESOLVED Steve Acaster 3 04/24/2011 (6:24 pm)
T3D 1.1 Beta 3 - Health.cs and ItemData::Create() Only In Tools Build w/FIX! - RESOLVED Steve Acaster 6 04/24/2011 (5:18 pm)
T3D 1.1 Preview - ArrayObject Issues and Crashes - LOGGED (THREED-1576) RESOLVED Steve Acaster 4 04/22/2011 (6:52 pm)
T3D 1.1 Preview - Setting a Marker as ControlObject Causes Crash - LOGGED (THREED-1575) Steve Acaster 4 04/19/2011 (6:49 pm)