Game Development Community

Game Mechanics Kit

Topic Author Replies Last Post
DefaultPlayers Weapon Scottie Sirius 4 01/11/2010 (10:59 am)
did you test setActionThread only add GMK Enel 6 01/05/2010 (1:41 pm)
Collision detection for doors Jiri Schmitt 1 01/04/2010 (1:37 pm)
GMK and Vehicles John E. Nelson 3 01/02/2010 (1:38 pm)
Dedicated Server and Bullet Physics Jules 2 12/28/2009 (7:53 am)
Inheriting the AbstractSwitcher Template? Chad Kilgore 4 12/21/2009 (8:39 pm)
T3D 1.1a - I'm getting the same errors as Timothy Scottie Sirius 6 12/15/2009 (6:18 pm)
Compili not working clean install Tom Timothy 12 12/05/2009 (3:39 pm)
orcs rule Chris Sargent 6 11/30/2009 (4:56 pm)
Disable Weapon On Start Benster 1 11/30/2009 (10:27 am)
T3D 1.1 Alpha Donald Teal 10 11/30/2009 (9:58 am)
Physics Question Chris Sargent 1 11/28/2009 (4:30 pm)
Pre-purchase questions Rex Hiebert 1 11/20/2009 (9:35 am)
Building GMK with Xcode Peter Stuart 10 11/20/2009 (4:48 am)
GMK features suggestion Yuri Dobronravin 23 11/19/2009 (4:25 pm)
Anyone Compiled in T3D R1 yet? Randy Hearn - Magnum 35 11/18/2009 (1:28 pm)
Compiling issues (FIXED) Michael Branin 8 11/18/2009 (9:55 am)
Performance Gregor Samsa 1 11/17/2009 (3:44 pm)
GMK and PhysX Yuri Dobronravin 18 11/16/2009 (8:52 am)
Guide Bot Hans 5 11/12/2009 (1:05 pm)
Commercial version seats? Kerry Enfinger 1 11/09/2009 (7:15 am)
Implementing "Death View" Aleksander Elvemo 8 10/31/2009 (10:29 am)
Active AI Randy Hearn - Magnum 5 10/29/2009 (12:03 am)
Bullet 2.75 library use? Ronald J Nelson 4 10/27/2009 (8:39 am)
GMK_Vehicles vs ragdolls and physics objects ? Akiraa 3 10/25/2009 (1:45 pm)
AI Perception not working Alexander B 2 10/25/2009 (5:45 am)
GMK 1.2.5 T3D 1.0 Physx error Afan Olovcic 1 10/17/2009 (4:54 pm)
T3D Chris Sargent 6 10/16/2009 (7:11 am)
GMK + T3D + Collada Roland Stralberg 4 10/13/2009 (4:11 pm)
Ragdoll Only Kit Donnie Hutson Jr 1 10/13/2009 (10:13 am)