Game Development Community

Torque 3D Professional

Topic Author Replies Last Post
Modo Indie and Mari Indie now avalable on Steam Benjamin Stanley 3 12/18/2014 (3:06 am)
T3D wiki -- Call to arms! Lukas Joergensen 34 12/16/2014 (6:08 pm)
Torque 3D 'toys' or demos Daniel Buckmaster 41 12/13/2014 (7:37 am)
BeamNG Camera Bookimarking? SeaCubedPie 1 12/12/2014 (8:23 pm)
Torque and the FPS Template Debate GamerX 28 12/09/2014 (1:58 pm)
possible pointLight issues Paul Yoskowitz 0 12/06/2014 (3:08 pm)
Spherical Terrain in T3D Jack Stone 29 12/05/2014 (8:28 pm)
AIPlayer::singleShot and AIPlayer::fire freeze the engine Guy Allard 11 12/05/2014 (5:08 pm)
AIPlayers running in circles starting in 3.6.2 Adam Beer 14 12/04/2014 (1:32 pm)
Dealing with datablocks for multiplayer game Marc-Andre Vachon 4 12/02/2014 (5:26 am)
Fixing ScatterSky Daniel Buckmaster 10 11/28/2014 (8:50 pm)
The future of the Project Generator Daniel Buckmaster 11 11/28/2014 (4:47 pm)
Torque MIT Store. Why Not? GamerX 16 11/28/2014 (8:42 am)
Dynamic Lighting and Lightmapping Conundrum [Solution?] GamerX 0 11/28/2014 (6:01 am)
Implementing a client-centric world offset for movement - how? Adam Beer 2 11/27/2014 (9:16 am)
Ghosting Limits Jesse Allen 212 11/26/2014 (1:28 pm)
Deferred Shading Andrew Mac 116 11/26/2014 (6:08 am)
Why is there so much jittering/choppiness at larger distances? Chad Hall 10 11/25/2014 (3:05 pm)
how to make ribbon trail effect? gdyxml2000 58 11/24/2014 (5:30 pm)
terrain lines in the fog Paul Yoskowitz 8 11/21/2014 (5:44 pm)
How to get Oculus Rift support for Torque 3d 1.2 DreamPharaoh 2 11/20/2014 (6:03 pm)
embedding a scripting language in an engine Paul Yoskowitz 1 11/19/2014 (6:09 am)
Tool release for physically based rendering Paul Yoskowitz 0 11/19/2014 (5:00 am)
Social Media Marketing Paul Yoskowitz 5 11/18/2014 (7:49 am)
Immersive AI Engine by Gavin Bunney Paul Yoskowitz 11 11/17/2014 (4:28 pm)
T3D 1.2 meshRoad fix for PhysX version not having collision Dave Wagner 13 11/17/2014 (9:06 am)
3.6.2 Development Branch - Terrain Bug Jesse Allen 4 11/14/2014 (1:40 am)
MissionMarker and SpawnSphere - should they be ShapeBases? Daniel Buckmaster 5 11/10/2014 (9:28 pm)
Cathedral in T3D MIT Britt Scott 9 11/08/2014 (9:20 am)
X64 linker errors Andy S. 1 11/08/2014 (5:12 am)