Game Development Community

Constructor

Topic Author Replies Last Post
Texturing an Isosceles Trapezoid Face Jason Parker 2 01/21/2009 (10:51 am)
Map2dif_TGEA NULL fix Steve Acaster 0 01/19/2009 (1:31 pm)
reference texture Ron Hiler 2 01/18/2009 (11:07 am)
Is there way to snap brushes in constructor Saravanan 8 01/17/2009 (8:51 pm)
Forcefield & Door questions CdnGater 2 01/13/2009 (8:14 am)
Snap only on one axis Jeff Gran 7 01/09/2009 (4:27 pm)
How Do I Disable This Constructor Feature... Brian Wilson 6 01/09/2009 (2:23 pm)
Constructor 1.5.51 player can walk through walls Nancy Lee 4 01/07/2009 (6:24 am)
Radial clone problem - bug? Tony Peguero 1 01/06/2009 (2:53 pm)
New Year, new to Constructor CdnGater 2 01/03/2009 (3:36 pm)
Mirror brush? Steven Chiu 2 01/01/2009 (9:44 am)
Pivot Problems Jason Lysinger 0 12/29/2008 (1:38 pm)
Script to set pivot at world origin Jason Lysinger 0 12/29/2008 (1:01 pm)
DIF: Some Faces Not Rendering in TGEA OmegaDog 15 12/29/2008 (10:55 am)
Keys Anthony Ratcliffe 2 12/28/2008 (1:25 pm)
Question about texture orientation (image inside) Katelan Moye 6 12/27/2008 (6:22 am)
Slice tool broken Perishingflames 2 12/25/2008 (11:12 am)
Cycling through occluded brushes Perishingflames 0 12/23/2008 (8:26 pm)
Export Bug without Brush Secelction Steve Acaster 2 12/21/2008 (1:21 pm)
Constructor Problems (Bugs?) Zuero 5 12/18/2008 (1:27 pm)
Constructor 1051 update Alan Young 6 12/13/2008 (11:08 pm)
Pie Slices Plugin Request Graeme Allen 3 12/13/2008 (12:20 pm)
Tool similar to the "connect tool" in constructor Matthew Nelson 0 12/13/2008 (5:54 am)
Start of my Ship Kevin Lee 4 12/12/2008 (4:20 pm)
Maya integrated MAP+MIS exporter melscript Carleton University (#0005) 3 12/12/2008 (10:44 am)
Using the Hollow-tool will delete object DreamPharaoh 8 12/12/2008 (7:33 am)
Portal Problems - now you see it, now you don't?!? *FIXED ChrisG 5 12/07/2008 (9:26 pm)
Normal maps wiseman2 1 12/07/2008 (11:02 am)
Strange problem with Wacom tablet Sherman Pendley 9 12/05/2008 (10:00 am)
Collision? none 4 12/03/2008 (4:52 am)