Game Development Community

Multi-Sprite Objects (Tech Demo 5)

In my last tech demo, I imported Flash "puppets" into Torque2D. These are Flash characters that are made up of smaller parts, like arms and legs, that rotate, move, and skew independently to create an animated whole for the character.

Author Charlie Patterson Date 05/29/2012 (9:01 pm) Comment 4 comments

Destroying things is fun!

Just an announcement that the Kaboom! Pack: Destroyable Objects for Torque will soon be updated for Torque 3D... for your convenience. Some Resource news as well.

Author Michael Hall Date 05/21/2012 (3:10 pm) Comment 21 comments

RecastT3D v1.1

RecastT3D has been updated with the newest Recast/Detour codebase, new game object inclusion/exclusion, and code optimizations.

Author Kerry Enfinger Date 05/22/2012 (1:31 pm) Comment 23 comments

Improved particle system for Torque 3D

This resource sums up all the work i have done on the particleEmitter classes. The result is a more sophisticated particleSystem which opens up for some nice effects!

Author Lukas Joergensen Date 05/20/2012 (7:08 pm) Comment 36 comments

Python: Controlling Decorators

Decorators in Python can consume CPU cycles unnecessarily, but can be very useful for debugging. I wanted a way to control decorators that have asserts to check for which function is called by which thread in a threaded Python app. This turned out to be quite useful!

Author Demolishun Date 05/18/2012 (10:23 pm) Comment 3 comments

Finally, DotNetTorque is ALPHA! Video Included!

DotNetTorque Sneak preview video. Shows a video of 300 AI's in a game with a player running around and killing them.

Author Vince Gee Date 05/13/2012 (6:49 pm) Comment 14 comments

Adding animated particles and animated shaders to Torque

In this blog i discuss a new project i have going, extending Torque with animated particles and shaders. But i'm about to run out of ideas!

Author Lukas Joergensen Date 05/14/2012 (12:13 am) Comment 8 comments

WinterLeaf Entertainment MMO Character Artwork Update #1

Hi everybody. I thought I would just blog where WinterLeaf Entertainment is with our MMO artwork as we have been working on this for a while now behind the scenes.

Author Tim Date 05/05/2012 (2:58 am) Comment 11 comments

Importing Flash into Torque (Tech Demo 4)

Hey everyone, I thought I'd document a few of my tech successes updating the Torque2D engine. This one is about Importing Flash animations into a block of t2d scene objects. There's a movie at the end, as usual.

Author Charlie Patterson Date 05/05/2012 (4:32 pm) Comment 6 comments

"Script-Defined" Image Maps (Tech Demo 3)

I thought I'd document a few of my tech successes updating the Torque2D engine. This one is about creating ImageMaps (sprite sheets) with variable-sized frames. (With video.)

Author Charlie Patterson Date 05/03/2012 (12:23 pm) Comment 19 comments