Game Development Community

Enhanced WaterBlock in TGEA.

I've been working on an enhanced WaterBlock rendering and collision system for TGEA for almost 3 weeks now. Goals were: * Refining the current implementation, better sampling of reflection/refraction. No seperation of interior/exterior shaders. * Depth sampling, no rough edges where water intersects terrain. * A springfield physics system. * Streaming component which unloads and loads resources for the springfield as you move closer or further away from the water.

Author Stefan Lundmark Date 02/16/2009 (12:15 am) Comment 45 comments

Windows, OSX, and Linux Are Not Enough

Years ago, when we first started GarageGames, putting your game on three OS’s was state of the art, and we supported it by releasing an engine and many games on all three platforms. Obviously, making sure your game can run on three OS’s instead of just Windows is a big step in the right direction, but now days, you need to expand your idea of what a platform is, and build your game accordingly.

Author Jeff Tunnell Date 02/13/2009 (11:20 am) Comment 4 comments

Maluch Racer 3

For the past few months we have been working on a racing game and I feel that it is a good moment, to share with you some screenshots and thoughts. See TGEA in action!

Author Robert Mikuszewski Date 02/11/2009 (4:02 pm) Comment 14 comments

Female Advanced Character Kit Released

She's Alive!!! Meet F.A.C.K. The Advanced Character Kit was developed to meet a need for a character system capable of taking full advantage of Torque Game Engine's functionality.

Author BrokeAss Games Date 02/10/2009 (6:55 pm) Comment 18 comments

What would you ask for?

I've often considered posting variants of the (title) question here. If you were my boss, what would you want me to make for you? GPGT Disk updates in progress. Read more about the updates in my other blog.

Author Edward F. Maurina III Date 02/10/2009 (4:16 pm) Comment 30 comments

Platformer Starter Kit Pro

TGB Platformer Starter Kit Pro is here! Packed full of updates, tweaks and improvements! More after the break...

Author Phillip O'Shea Date 02/06/2009 (3:54 pm) Comment 21 comments

Texture Pack: Dirty Metal

I promised that once I reached a point in afew of my content packs development, I would post further pic's. This blog will further describe the contents of the coming pack and show them in use.

Author Andrew Brady Date 02/05/2009 (12:24 am) Comment 23 comments

3D "Mode 7" Racing in TGB - Part 2

A brief update on the "mode 7" modification for the Torque Game Builder engine. Retro goodness inside!

Author Chris Jorgensen Date 02/02/2009 (11:19 am) Comment 19 comments

The Pipe Warehouse Content Pack

Hello once again, The Pipe Warehouse will be opening it's doors here shortly. No exact release date has been planned but I'm shooting for a Feb 14th release, but not 100% so please don't hold me to it as things can change without notice. Over 3 solid months in the making in my spare time. It's almost perfect and since I'm a truck driver, it helps that I go to a warehouse almost daily.

Author Will Zettler Date 02/02/2009 (6:48 pm) Comment 11 comments

Green-Ear SDK and Voice Slots NEW pricing and definitions!

We're switching it up a little and we want the GarageGames community of which we are so fond, to have a chance to get in on a special deal that combines the old with the new. Read on, reader...

Author Leba Lualdi Date 01/30/2009 (3:04 pm) Comment 21 comments