Game Development Community

AFX - Some Effects

Been doing some AFX effects for the MMO game http://www.verdantshadows.com. I've included some videos, the effects look better in motion than still.

Author Gareth Fouche Date 03/16/2009 (1:33 am) Comment 10 comments

Xenocell: Server magic

In this blog, I am going to summarize what I have learned while preparing the server architecture for Xenocell - hoping to share and receive more ideas to further refine speed and future uptime of this system.

Author Konrad Kiss Date 03/13/2009 (8:00 am) Comment 25 comments

Graveyard Pack Released - with a lil' bit of funk rubbed on it!

I'm proud to announce the first joint effort between Digital LightStorm Studio and Really Really Good Things Studio, the "Tombs & Crypts Graveyard Pack!"

Author Alan James Date 03/12/2009 (5:46 pm) Comment 24 comments

Hospital Havoc released on AppleStore, iTGB

Been a long time since I have posted a blog here. ;) Well this time, it's just to show a nice iPhone game I worked on for the last couple of month. Made menus, hud, icons and background graphics. It's a time managment game. Just for information, I have no royalty share on the game, but I thought it would be nice to show a game made with iTGB :)

Author Ben "Djaggernaut" Chavigner Date 03/06/2009 (2:05 pm) Comment 10 comments

Grave Yard Pack ** Update **

I have a major update on my Graveyard Pack as of March 2009. As of now, Alan James, owner of http://www.monsterpacks.com and maker of the amazing Corridors & Conduits SciFi Construction Kit is joining forces with us at Digital Lightstorm Studio for work on the Grave Yard pack.

Author Will Zettler Date 03/05/2009 (11:12 pm) Comment 15 comments

Maluch Racer 3 - Update #1

1. New screenshots and video from Maluch Racer 3! 2. DIF lighmaps - what can be fixed/enhanced in lightmap system, to make it work better.

Author Robert Mikuszewski Date 03/05/2009 (5:02 pm) Comment 6 comments

Cyber-Wing Tutorial Video Part 2 and Website

Second half of the cyber-wing tutorial vid is finally up, new website, some help wanted info and more on my 3D RTS/FPS Hybrid inspired by our favorite Genesis multiplayer game, Herzog Zwei...

Author Devin Passage Date 02/27/2009 (5:47 pm) Comment 8 comments

New L3DT for Torque Update!

A new release of L3DT Professional is now available. This update makes it even easier to generate large terrain maps for TGEA, and includes such improvements as multiple levels of 'undo' for editing tools and calculations, an improved 3D terrain renderer/editor, and support for up to 8 textures in blended Atlas terrain. Read on for more details...

Author Aaron Torpy Date 03/01/2009 (2:08 am) Comment 12 comments

Gunship-X -- The Hard Road

It's been a while since I've posted a blog about my still-in-development-under-a-working-title-game Gunship-X. I figured I'd remedy the recent lack with a big one since it's been such a long time...

Author Daniel Eden Date 02/25/2009 (11:10 pm) Comment 11 comments

Tribulation Knights Dev Blog #2

Added hundreds of props, dozens of NPC's, and added new lighting. Hours and hours of work this month has paid off. I feel renewed by the results and very excited about finishing the game. Since last month I have been slowly converting all my prop models to the Torque DTS format.

Author John E. Nelson Date 02/23/2009 (7:52 pm) Comment 7 comments