ORANGEfps is a Torque Game Engine based free multiplayer first person shooter that is playable all from within your browser, no complicated downloads or registration necessary.
Author Max Thomas Date 04/02/2009 (7:10 pm) Comment 24 comments
So many lessons crammed into so little time...SUMMARY PREVIEW: People are cool, GDC is big, Booth Babes are real, GG rules, Broke Ass rules, Green-Ear rules, high heels are bad, food is expensive, jӓger is dangerous...
Author Leba Lualdi Date 04/02/2009 (10:07 am) Comment 16 comments
As I mentioned in my last blog, I started my own game project called "BumperDerby" for the purpose of entering it into an all-Blender Game Engine (or BGE) game competition. I have since then made some considerable progress on it, and I figured I'd post some screens. Not wanting to post a completely unTorque-related blog, I also want to share a game which I created a while back with TGB which I codenamed "RainyDayz." Join me now, as a noob shows his games...
Author Daniel Hopkins Date 04/01/2009 (10:32 pm) Comment 6 comments
BECOME THE HOTTEST CONGA PLAYER AROUND! See how many points you can get by playing along with the built in songs. Do well enough to make the drummer sing "Babalu!" and start earning double points.
Author Kevin Ryan Date 04/01/2009 (10:21 pm) Comment 8 comments
Microsoft is now releasing sales data to creators of Xbox Live Community Games. Here's my game's sales data.
Author John Kanalakis Date 03/28/2009 (12:39 pm) Comment 33 comments
ECSTASY: Finally, a motion synthesis tool for the indie developer! ... the main point is it's coming out soon, at an indie price, and we're going to have a early adopter registration soon, make a comment here if you want to be on the list.
Author Chris Calef Date 03/25/2009 (11:00 am) Comment 47 comments
We've finished the latest Alpha test phase which is our first on TGEA and with some very pleasing results for the team.
Author Andy Rollins Date 03/19/2009 (11:00 am) Comment 9 comments
A quick rundown and demonstration of a post-processing effect manager for TGEA. Video and description inside!
Author Gerald Fishel Date 03/18/2009 (6:01 pm) Comment 19 comments
Back in high school, I played a rather cruel yet awesome computer prank on a poor unsuspecting girl in my AP Computer Science class... and my teacher... and the school network administrator... all at the same time.
Author Drew -Gaiiden- Sikora Date 03/16/2009 (9:05 pm) Comment 15 comments
Our first TGB game (yet to be titled), will feature a rich 2d universe, surreal graphics, physics driven gameplay, and quirky characters with voice acting
Author Tj Holowaychuk Date 03/15/2009 (3:32 pm) Comment 20 comments







