Game Development Community

From mods to indies to AAA games

A look back at the 2008 Mod of the Year Awards and the walls separating modders, indie game developers and commercial developers which continue to crumble as you and others explore the challenge that is game development.

Author Scott Reismanis Date 04/17/2009 (4:17 am) Comment 7 comments

Did I hear someone say, Voice Commands?!

Wha wha what!? Voice Commands?! Out of Game calling?! But Green-Ear was already so great, how can this be happening?

Author Leba Lualdi Date 04/16/2009 (12:55 pm) Comment 17 comments

TGEA 1.8.1 PhysX - Parts 1 & 2

I've been working with the PhysX resource and TGEA 1.8.1 for a few weeks now, along with DeepScratch and Ron Nelson. I thought I'd blog on what I/we have accomplished so far.

Author Taylor Petrick Date 04/16/2009 (5:21 am) Comment 15 comments

Kachinko for iPhone is Now Available!

After a bit of delay you can now get Kachinko for your iPhone. Not only is this game a complete port of the great action you see in the PC

Author Logan Foster Date 04/14/2009 (7:13 am) Comment 7 comments

Artificial Intelligence comes to Z-Day

We've started work on the Artifical Intelligence for Z-Day, phase one is the Pathfinding and building of the NavMesh so we thought we'd share some progress with you all and gather any feedback we can on the design.

Author Andy Rollins Date 04/12/2009 (4:14 am) Comment 23 comments

How to do a memory watch.... and Torque helps an indie album hit the Grammys?

Want to know how to set a breakpoint on a memory location instead of a code line? Or how Torque helped an indie pop/rock album hit the 2009 Grammy Awards? Then read on!

Author Drew Parker Date 04/09/2009 (7:01 am) Comment 18 comments

iTGB Game Development * Conga Drum Mania - iBabalu * Episode #1: Design

Episode #1: Design "Setting up a project in GarageGame's iTGB and brainstorming a game design."

Author Kevin Ryan Date 04/08/2009 (4:03 pm) Comment 24 comments

TGEA rooftop schwag

So I was playing with some nice, exclusive new TGEA schwag on the roof of a theater, and thought I'd share the experience.

Author Gerald Fishel Date 04/08/2009 (2:03 pm) Comment 22 comments

BUCCANEER HITS THE NUMBER 1 SPOT !!!

Buccaneer - The Pursuit of Infamy spent most of this weekend at number 1 on Steams Indie 'Top Sellers' list. Made in TGEA by two guys with 'NO CODING EXPERIENCE'...

Author Harvey Greensall Date 04/07/2009 (2:46 pm) Comment 17 comments

BumbleTales accepted by Big Fish Games and Oberon

Thanks to everyone at Garage Games for the help and the spot in the GDC booth. Both Big Fish Games and Oberon came by to check out the BumbleTales demo and accepted it for release on their portals already! Now we just need to finish the game :)

Author Aaron K Murray Date 04/04/2009 (11:16 am) Comment 4 comments