Game Development Community

Buccaneer Sets Sail on Steam!

Harvey and Simon of Stickman Studios have been huge supporters of Torque, prototyping this unique pirate game in TGE and then releasing it in TGEA. After two hard years of development, it's now available on Steam! Not bad for a couple of artists with the dream of making it big in games.

Author Deborah M. Fike Date 12/04/2008 (4:16 pm) Comment 34 comments

Playing Doctor on the iPhone with Hospital Havoc

We're seeing a flurry of Torque games being released to the App Store. To give you a taste of what it's like to develop for the iPhone, meet Ray Graham, President and Chief Engineer of Bitwise Design. His company developed Hospital Havoc, a casual time-management/arcade/strategy game for the iPhone and iPod Touch. You play a doctor with a helpful “sidekick” nurse in a small hospital room where wacky diseases are the norm.

Author Deborah M. Fike Date 03/13/2009 (10:07 am) Comment 6 comments

World-LooM goes casual with Fix-it-up: Kate's Adventure

The casual games market continues to boom, and lots of small studios find this an attractive place to launch their first game title. We caught up with World-LooM, Polish game developer, with their first big game release, Fix-it-up: Kate's Adventure. With fast play that includes buying, repairing, and selling cars, the game meshes two popular casual game genres: strategy and time management games. See it on Big Fish, PlayFirst , RealArcade, MacGamesStore, and more to come.

Author Deborah M. Fike Date 01/21/2009 (2:51 pm) Comment 5 comments

January Product Update

We've had to make some hard choices about the future of some of our products. Check out this blog to learn more about our near term road map.

Author Eric Preisz Date 01/20/2011 (3:43 am) Comment 117 comments

Next Torque 3D Steering Committee and T3D 3.5.1

A brand new Torque 3D Steering Committee, and T3D 3.5.1 released! Continue reading to find out more...

Author Dave Wyand Date 03/10/2014 (3:20 pm) Comment 28 comments

Lost Marbles

No, I haven't lost mine....not yet. I happened to come across a Reddit post where one of my former students from eight years ago talks about me sharing a Marble Blast optimization paper I wrote for NVIDIA.

Author Eric Preisz Date 10/24/2014 (6:25 pm) Comment 0 comments

PAINFRAME Development Blog #3.5 - Image Heavy

Hello All, Things are moving right along some nice concepts are in from openanewworld and the Male Base Model is rigged and mo cap is being applied. Come on in, hope you like the screens.

Author OmegaDog Date 06/21/2009 (6:05 pm) Comment 34 comments

Torque 2D Development Blog - Box2D Overview

Welcome to another entry in the Torque 2D Development Blog series. In this blog, we are revealing the Box2D system utilized by Torque 2D.

Author Michael Perry Date 10/30/2009 (4:45 pm) Comment 74 comments

Torque 2D 3.0 Update

It has been a little while since the last official update regarding the 3.0 release of Torque 2D. 3.0 is getting closer and closer to release but development has been rather slow. Before we dive into the major features of 3.0 and the remaining work the Steering Committee wanted to give a huge shout out and thanks to the following people for contributing to Torque 2D.

Author Michael Perry Date 04/01/2014 (9:44 am) Comment 21 comments

Torque 2D : On The Road To 3.0

The steering committee has been quite busy preparing the next chapter in the journey towards 3.0 and we are happy to announce many new and important developments with this blog update. Continue reading to see what's been happening since Torque 2D 3.0 was announced.

Author Michael Perry Date 08/09/2013 (8:01 am) Comment 48 comments