Author John Kanalakis Date 01/06/2009 (4:10 am) Comment 26 comments
In this blog I will provide helpful information for aspiring artists looking to put their talent to use in the game industry. You will find advice and mini-tutorials to guide you on the path to becoming a successful freelancer or job in the industry.
Author Jeff Meyer Date 02/04/2009 (11:46 pm) Comment 17 comments
This is probably the most candid blog post I'll write all year. I'm aiming here to communicate a lot of things. I should warn anyone who's willing to read through this that there are no clear answers in this blog, just thoughts and questions.
Author Brett Seyler Date 01/09/2009 (6:57 am) Comment 369 comments
GarageGames is proud to announce the public release of Torque 2D MIT 2.0. The day you have all been waiting for has arrived. The MIT licensed version of Torque 2D is now available on GitHub.
Author Michael Perry Date 02/05/2013 (2:46 pm) Comment 117 comments
SpriteWorks is a utility that converts 3D models (DTS,X,FBX) into static or animated 2D sprite sheets. This is an ideal tool for any 2D game from RPG/RTS to arcade shooters - you can find free 3D models on TurboSquid and drop them into your 2D games very easily. SpriteWorks creates animated sprite sheets based on shape animation, axis rotation, or both.
Author John Kanalakis Date 01/29/2009 (5:19 pm) Comment 21 comments
Post #16 in the series focuses on the demos we put together for GDC 2009. There's a LOT of new material here (almost 30 minutes of video), so take your time and enjoy. Hit the jump for more!
Author Brett Seyler Date 04/04/2009 (2:31 pm) Comment 333 comments
There were a lot of great events in 2015, of which my favorite was the revitalization of Torque 2D MIT. Peter and Chris have taken up the reigns and wasted no time in improving our favorite 2D game engine. If you check out the GitHub pages for Contributors and Commit Activity, you will see a huge increase in activity. So it should be no surprise that we have a new release!
Author Michael Perry Date 01/04/2016 (7:50 am) Comment 7 comments
Greetings everyone! Long time, no blog. I'll keep it short and sweet. Torque 2D MIT has been at a standstill for a few months now. For anyone who follows the GitHub feed, you may have noticed a recently flood of fixes and pull requests. I was recently contacted by Peter Robinson, who wishes to take over the engine, rebuild the committee, and push T2D to the next level.
Author Michael Perry Date 11/02/2015 (1:37 pm) Comment 11 comments
Torque 3D 1.2 is now available! Read all about what makes up Torque 3D 1.2 and the effort that went into it.
Author Derek Bronson Date 11/15/2011 (7:23 pm) Comment 218 comments
We recently released our first game, BeamNG DRIVE which utilizes T3D for its visuals. It's a realistic driving game currently in alpha with 6 vehicles and 6 terrains.
Author Thomas Fischer Date 08/05/2013 (8:19 am) Comment 33 comments





