Game Development Community

Merry Christmas GG Community

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Author Michael Perry Date 12/25/2014 (10:12 am) Comment 23 comments

State of GarageGames.com

I once heard someone say that GarageGames is like a cockroach that never dies. Truth be told, the heart of GarageGames is the community that drives it and GarageGames "formal" hasn't played a role in GG for nearly as long as we did.

Author Eric Preisz Date 03/14/2017 (11:05 am) Comment 67 comments

500 FREE BVH FILES from Truebones

Here are 500 FREE BVH Files including 25 Royalty FREE Avatars. http://www.youtube.com/watch?v=s1jREX_31Ig Welcome to the Free 500 BVH from Truebones Motions

Author Joe McPeek Date 07/16/2013 (3:44 pm) Comment 1 comments

The "Creepy Factor", giving the game a scary feel...

Ok, this was original a series of posts http://www.garagegames.com/community/blogs/view/16633. But it triggered something that has been bothering me for some time. The "Creepy Factor". The things that make games scary, it's been covered before here on GG, but it's becoming a serious factor for me.

Author BrokeAss Games Date 03/15/2009 (5:27 pm) Comment 21 comments

Important Update

First off, I'd like to thank everyone for all of the kind words over the past couple of weeks. Your response has been overwhelming. A thousand posts is a new record for us and during this time I saw a bunch of notifications for Torque based games being launched. We've had to be quiet the past couple of weeks

Author Eric Preisz Date 12/23/2010 (12:01 am) Comment 465 comments

Game Development Curriculum Free to Schools

I would like to invite all of you within the GarageGames community to take the opportunity to view our entire Game Development course and to provide us with your thoughts and feedback.

Author Geoff Beckstrom Date 12/05/2014 (2:25 pm) Comment 19 comments

Laying out celled sprites & Photoshop automation

Lately I've been making sprites from 3d renders. The brutal bottleneck in this process has been getting my directory full of rendered files all laid out into a sheet of celled sprites. So last nigh...

Author Mark McCoy Date 11/01/2006 (2:56 pm) Comment 14 comments

The New Magic Word

This blog discusses the recent fad of 3D game engines going free. Where does Torque fit in this chaos? Hit the jump to find out.

Author Brett Seyler Date 11/12/2009 (4:02 pm) Comment 289 comments

Torque 2D 3.0 COMPLETE!

On February 5th, 2013, Torque 2D 2.0 was released to the world for the first time under an open source MIT license. Between then and now, over a year has passed with a lot of learning and adjusting to an open source development model. Slowly but surely, feature after feature was added to the engine, bugs were fixed, and documentation was written. Today we can proudly present to everyone Torque 2D 3.0.

Author Michael Perry Date 05/03/2014 (5:13 am) Comment 62 comments

Capicu - Street Rules Dominoes

*ok enough playing with TGB. Time to get busy. Definition: Capicu - When the winning bone can play on either open end of the layout. Doesn't apply when the winning bone is a double. Capicu will ...

Author Rodney Rindels - Torqued Date 06/12/2006 (3:18 pm) Comment 4 comments