Game Development Community

Plan for John Quigley

new job, linux beta, stuff

Author John Quigley Date 03/29/2002 (2:24 pm) Comment 2 comments

Plan for Melv May

I am working towards being 'comfortable' with the Torque engine with a view to converting our existing code/binaries for our project "City of the Dead" from our previous engine (WildTangent WebDriver).

Author Melv May Date 02/24/2002 (4:04 am) Comment 1 comments

Divorce

Wow! Just noticed that I have been a member here for just over a year....seems like yesterday... For those of you who don't know me, I was a very active member around here prior to and during the e...

Author Matt Fairfax Date 02/19/2002 (6:41 am) Comment 3 comments

Plan for John Quigley

Crime force ported to torque linux.

Author John Quigley Date 02/11/2002 (12:38 pm) Comment 4 comments

Plan for John Quigley

Working on linux torque. Current task is to get Crime Force working.

Author John Quigley Date 02/06/2002 (6:41 pm) Comment 3 comments

Plan for Pat Wilson

I am back working on the AI...especially the 'I' part of that acronym. Right now the AI players keep track of objects they are aware of, and are on the verge of pathing around things they need to path...

Author Pat Wilson Date 02/02/2002 (12:49 pm) Comment 0 comments

Plan for Joe Maruschak

Exporter Documentation Complete...

Author Joe Maruschak Date 01/22/2002 (5:04 pm) Comment 2 comments

Plan for Pat Wilson

After a long (college induced) break I'm back coding the player AI. Right now this is what works: -Framework code for the AI player -AI/Script interaction and callbacks Doesn't seem like much b...

Author Pat Wilson Date 01/13/2002 (9:43 pm) Comment 1 comments

Plan for Joe Maruschak

DTS Exporter Documentation

Author Joe Maruschak Date 12/15/2001 (10:37 am) Comment 0 comments

Plan for Joe Maruschak

Demo Work and Tutorials

Author Joe Maruschak Date 11/30/2001 (10:47 am) Comment 0 comments