Game Development Community

BE A HERO! Help GarageGames raise money for Children

On October 20th GarageGames employees will be participating in a 24 hour gaming marathon to raise funds for the Children's Miracle Network Hospitals through the Extra Life organization.

Author Eric Preisz Date 10/03/2012 (10:00 am) Comment 36 comments

Torque 3D Open Source Update 2012-10-02

Torque 3D was released under a MIT license on September 20, 2012. Here is an update with the community changes that have been made so far in this first week-and-a-half.

Author Dave Wyand Date 10/02/2012 (1:35 pm) Comment 16 comments

First T3D MIT Committee Meeting

A few weeks before we made the Torque 3D MIT announcement, there was a thread post regarding the direction of T3D. We hadn't made the announcement and we weren't yet prepped to do so. All I could say was that there was a "big announcement" coming and while I was being vague, I did promise the most transparent development process in the history of GarageGames.

Author Eric Preisz Date 09/24/2012 (1:25 pm) Comment 17 comments

It's here! The MIT licensed Torque 3D GitHub repo is ready!

It's here! The MIT licensed Torque 3D GitHub repo is ready! The day you've all been waiting for has arrived. The MIT licensed version of Torque 3D is now available on GitHub.

Author Dave Wyand Date 09/20/2012 (11:18 am) Comment 77 comments

Torque 3D MIT FAQ

We are working hard on the final steps to deliver Torque 3D through GitHub using the MIT license; but first, I thought I would take a second to answer some of the common questions we've been receiving through our support channel and forums.

Author Eric Preisz Date 09/18/2012 (4:30 pm) Comment 34 comments

Open Call: Join the Torque 3D Open Source Committee

Keeping the momentum going with our big Torque 3D open source announcement on Monday, I present to you the first draft of the steering committee's charter.

Author Dave Wyand Date 09/13/2012 (2:34 pm) Comment 57 comments

GarageGames to Release T3D as Open Source

Eleven years ago, The GarageGames founders did an incredibly innovative thing when they sold a full source game engine for $100. We are excited to continue in their footsteps by announcing that we will be releasing Torque 3D as the best open source game technology in the world. Once again, GarageGames will be changing game development.

Author Eric Preisz Date 09/10/2012 (9:05 am) Comment 159 comments

The Future of Torque 3D is Open Source!

The big news coming out of GarageGames today is that Torque 3D will be going open source under the MIT license. In this blog, I will discuss the who, what and how of this huge announcement.

Author Dave Wyand Date 09/10/2012 (9:03 am) Comment 95 comments

2D Blog Day

Greetings everyone. It's another 2D blog day! When time allows, someone on the 2D team will post a blog or resource related to Torque 2D and/or iTorque 2D. This week I will be talking about a subject near and dear to my heart: documentation.

Author Michael Perry Date 09/06/2012 (9:22 am) Comment 40 comments

HTML 5 Profiler #3

It's been a few hectic weeks here at GarageGames and I haven't been able to work on my Innovation Friday project nearly as much as I had hoped. So for me, I've been innovating more on weeknights after 9pm then I have been on Fridays. But the good news is that I am making progress.

Author Eric Preisz Date 08/31/2012 (11:29 pm) Comment 12 comments