Torque 3D was released under a MIT license on September 20, 2012. Time again for another update for the open source version of Torque 3D.
Author Dave Wyand Date 11/13/2012 (11:52 am) Comment 19 comments
Interview with Konrad Kiss of BitGap games on their action-strategy game Xenocell. Konrad covers development of the title and making a go of things on the IndieGoGo crowdsourcing platform.
Author David Montgomery-Blake Date 11/06/2012 (11:55 am) Comment 16 comments
Replacing the old Torque 3D Toolbox, the new Torque 3D Project Manager is based on the open source version of Qt and is now available for download from its own GitHub repository.
Author Dave Wyand Date 10/31/2012 (12:28 pm) Comment 10 comments
GarageGames is Presenting at DevLearn As many of you know, Torque technologies have been popular in schools and in simulation training. As a reminder, Torque 3D 1.2 provides an extensive beginner tutorial for a 3D first person shooter. Here is the link.
Author Dexter Chow Date 10/30/2012 (10:22 am) Comment 0 comments
The Torque 3D Steering Committee has gained two members from the community. Continue reading to find out who they are...
Author Dave Wyand Date 10/24/2012 (3:06 pm) Comment 9 comments
I'll be playing games for 24 hours on Saturday for the Extra-Life event. You should join our team or sponsor us to help sick children get the care they need!
Author David Montgomery-Blake Date 10/18/2012 (5:17 pm) Comment 5 comments
Torque 3D was released under a MIT license on September 20, 2012. Time again for another two week update for the open source version of Torque 3D.
Author Dave Wyand Date 10/18/2012 (1:29 pm) Comment 14 comments
We are implementing a feedback system to allow the community to provide feature requests to the open source committee. Come in and join the fun!
Author David Montgomery-Blake Date 10/16/2012 (2:03 pm) Comment 41 comments
Greetings everyone. It's another 2D blog day! When time allows, someone on the 2D team will post a blog or resource related to Torque 2D and/or iTorque 2D. This week I will be talking about an amazing new system for Torque 2D: modules.
Author Michael Perry Date 10/13/2012 (9:45 am) Comment 38 comments
In Austin this week, we are heading to GDC Online. For us, it's an opportunity to meet with old friends and make new acquaintances. If you are interested in meeting with us at Austin, e-mail us at services@garagegames.com or contract us through http://services.garagegames.com.
Author Eric Preisz Date 10/09/2012 (1:47 am) Comment 2 comments




