The development of 4 games of different genres examines during a book. Since the central theme of the book is a cross-platform engine Torque 2D.
Author yurembo Date 05/28/2016 (8:09 am) Comment 3 comments
I've had a few inquiries on how to obtain the RPG Engine Toolkit recently. So I've made it available on GumRoad. I hope this helps some.
Author Kevin Mitchell Date 03/03/2016 (9:29 am) Comment 2 comments
I am just now releasing to the world a new brand of texture packs. I have 3 types available, all details within this blog. If your looking for quality Ice Texture packs you can use in your own games, check this out. Well worth the read... let me know what you think!
Author Will Zettler Date 05/07/2014 (12:35 pm) Comment 5 comments
Well, I feel good this morning, in some whooping Jerry Lee Lewis great balls of fire way. Unusual state for me, and won't last liable another five minutes, but it looks like a Great Bug has been put to rest, at last.
Author Netwyrm Date 04/30/2016 (4:56 pm) Comment 2 comments
The ControlObject concept is ripped straight off of Torque3D. With the added flexibility of Torque2D, however, this will allow us to pull off a few tricks which add to T2D's "cool" factor.
Author Simon Love Date 04/26/2016 (2:48 pm) Comment 1 comments
Downloading T2D is easy. Compiling T2D is easy. Playing around with the Sandbox examples is easy. The step after that can be confusing, though. Let's remove that confusion with a bare-bones Starter Project!
Author Simon Love Date 04/25/2016 (4:00 pm) Comment 7 comments
A blog post a day keeps the doctor away! This time we tackle the InputMatrix module. While this module is meant to work hand-in-hand with the next one (The Control Object Module), it can also be used to handle player input in your T2D project.
Author Simon Love Date 04/26/2016 (3:06 am) Comment 3 comments
Got a hard drive full of unfinished prototypes and abandoned Proof-of-concept projects? So do !. Since we have just scientifically proven that we are one and the same, how about we address the Momentum issue which plagues many T2D hopefuls?
Author Simon Love Date 04/23/2016 (3:40 am) Comment 4 comments
Dear friends, during the last 1.5 years Ivan Mandzhukov was one of the main programmers who developped the game engine and the game GTR2 the real car experience, entirely made in Bulgaria.
Author Ivan Mandzhukov Date 12/07/2013 (6:11 am) Comment 7 comments
2D GUI HUD Creator is a WYSIWYG tool for Indie Game and Application Developers with little or no experience in interface artwork.
Author Jules Date 04/17/2015 (12:30 pm) Comment 3 comments






