You've all been hearing about OneWorld from Vince the past few months, but OneWorld is not the only jewel coming out of WinterLeaf's studio next month. We now present you the AutoPatcher.
Author Luis Rodrigues Date 02/27/2013 (1:19 pm) Comment 30 comments
This latest release brings two new features to the table: positional audio built by the incredible Simon Love and the new TextSprite built by myself. We also continued our crusade against bugs some of which were reported two years ago. Rest assured, they will find no safety in T2D.
Author Peter Robinson Date 04/03/2016 (6:28 pm) Comment 5 comments
Currently, development is tightly focused on providing formal goals, presented as quests. The game can potentially provide hundreds of them, ranging from extremely simple fetch and carries to chained quests which are more complex. I thought I'd use this space to talk about how more formal gameplay works now that the quest system is running.
Author Netwyrm Date 11/22/2016 (2:09 pm) Comment 2 comments
I thought I'd share my small experimental project here: Geppetto is an Auto-Rigging Tool and Add-on for Blender.
Author Raster Ron Date 08/05/2014 (12:15 am) Comment 27 comments
We are reorganizing since we shut down My Ambient World over this weekend. We are planning bigger and better things and restructuring the company to now reflect our new direction we are heading.
Author Will Zettler Date 11/20/2016 (6:03 am) Comment 1 comments
New website for our iPad Games for cats products. Dedicated a page to the products that are our best earners on iOS
Author Michael Cozzolino Date 11/01/2016 (1:17 pm) Comment 1 comments
Torque3D Crowdfunding for Linux, SteamOS, OSX, iOS and Android. Greetings to all. My name is Luis Anton Rebollo, and I've been working for a few months on a port Torque3D to Linux and OpenGL. I present a new update of the branch and a new branch for Mac OSX.
Author Luis Anton Rebollo Date 01/20/2014 (12:39 pm) Comment 46 comments
And with this, Torque 3D 3.9 is released! Inside I cover who helped with this huge update, and what the plans for 4.0 are. Exciting stuff!
Author Jeff Raab Date 07/12/2016 (11:26 am) Comment 11 comments
OK, have been hunkered down turning "finished" into finished. And besides that production overhead, I'm really having to work at how to talk about the project. It's always been easier for me to make things--promotion is really important, but it is also a whole different thing, so writing articles is becoming a thing, too. Already it's been since August since I posted here... wow have I been a clam lately.
Author Netwyrm Date 10/21/2016 (5:32 pm) Comment 3 comments
I am a beginner for game development. I tried so hard to learn but my game is still raw now. So, I try to setup a campaign, see whether I can get some support from it. Please give it some support if you are happy, or help to spread out also be a great help too!
Author Sgfreeman Date 03/29/2016 (4:59 pm) Comment 7 comments








