Game Development Community

Torque 2D MIT: New Committee and Next Steps

Greetings everyone! Long time, no blog. I'll keep it short and sweet. Torque 2D MIT has been at a standstill for a few months now. For anyone who follows the GitHub feed, you may have noticed a recently flood of fixes and pull requests. I was recently contacted by Peter Robinson, who wishes to take over the engine, rebuild the committee, and push T2D to the next level.

Author Michael Perry Date 11/02/2015 (1:37 pm) Comment 11 comments

Anybody here?

Looooooooong time past, GG changed a lot and me too. I am back to gamedev with new thoughts and wider vision. Whats next?

Author Maxim Lyulyukin aka "Robomaniac" Date 04/08/2018 (6:02 am) Comment 6 comments

New game in the works...

A secret lab deep underground hides an alien force only one can challenge. Get ready for an adventure into fun.

Author Will Zettler Date 03/22/2017 (7:17 pm) Comment 2 comments

Traveling Twice the Speed of Sound

Well, it's been a while since I posted a blog. The last quarter hasn't really been about programming, though, but the hundred and one other things that are part of production but have little to do directly with the game itself.

Author Netwyrm Date 04/18/2017 (12:46 am) Comment 6 comments

Happy New Year: Torque 2D Full Speed Ahead

There were a lot of great events in 2015, of which my favorite was the revitalization of Torque 2D MIT. Peter and Chris have taken up the reigns and wasted no time in improving our favorite 2D game engine. If you check out the GitHub pages for Contributors and Commit Activity, you will see a huge increase in activity. So it should be no surprise that we have a new release!

Author Michael Perry Date 01/04/2016 (7:50 am) Comment 7 comments

Material Jam - a new source of digital materials.

On Material Jam you can find only high quality seamless textures. Some of them have normal and specular maps associated. All materials come with royalty free license and can be used right away in your projects.

Author Lyubomir Mandzhukov Date 02/03/2018 (11:52 pm) Comment 2 comments

Checking in, telling a story.

As I said in a previous blog, the biggest reason, and in-fact the only reason i quit the scene a decade ago, was because myself and my partner in crime had invested a fair bit of time in development and planning, concepts and proofs, all over the course of a year and a bit. We had to do most of this part time, and had many late-night sessions dev sessions.

Author Luke Jones Date 10/13/2015 (8:56 pm) Comment 10 comments

Football AI demo movie

Hey everybody, Due to popular demand (thats at least 3 people!), I've uploaded a video showing my football AI demo in action. You can see it [url=http://video.google.com/videoplay?docid=-7479087951...

Author Mathieu Marquis-Bolduc Date 06/23/2006 (5:48 pm) Comment 15 comments

Fading Objects in T2D

When I started using T2D nearly a decade ago, one of the first things I did was add some script functions to SceneObjects to change their blendColor over time. I've now built those functions into the engine and I'm releasing them to the world!

Author Peter Robinson Date 09/23/2015 (2:19 pm) Comment 0 comments

Enduring Life Inventory devblog

In Todays dev blog we will be showing off Enduring lifes inventory screen and system. A 6000 line beast written in TorqueScript complete with graphical user interface and Grid logic.

Author Jonas Date 11/07/2015 (4:46 am) Comment 0 comments