Logan Foster

Account Type:
associate
Location:
Edmonton, Canada
Member since:
June 28, 2001
Last Login:
March 17, 2015
Last Update:
April 24, 2009
Bio:

Skills

Primary Skill:
Skilled Artist
Secondary Skill:
Advanced 3D Artist
Tertiary Skill:
Skilled Producer
Summary:
Primary Skills & Abilities:

3D Modeling, UVW mapping, texturing and animation for games and TV/Video; Concept art development.

Current Projects in Development:

Lore Aftermath (Max Gaming Technologies) - 3D and 2D art, concept artist, co-mission designer

Lore : Aftermath is the sequel to the cult classic Dark Horizons - Lore : Invasion, an action based Mech game. Aftermath continues on what was begun with Invasion but ups the ante with firepower and destruction.

Dark Horizons Universe (Max Gaming Technologies) - 3D and 2D art, concept artist

Dark Horizons Universe is an ongoing MMO development for MGT. Tech demoed at GDC 2006

Past Projects of Note:

Firefighter Safety - 3D and 2D art

Firefighter Safety is a serious strategy game where the player is trained in the role of an "Incident Commander" and must utilize his units to safely assess and combat the fire while potentially saving the lives of victims. (Released in the Summer of 2007).

DimensionM (Max Gaming Technologies & Tabula Digita) - 3D and 2D art

Created various characters, items, vehicles, and interfaces for the 'Evolver' (multiplayer) portion of the game. DimensionM is a continuation onto the educational game Dimensia. (Released in the Summer of 2006, various updates yearly since then)

eQube Technology & Software Inc - 3D and 2D artist, game producer

eQube is an industry leading developer of electronic gaming services. Their core market is serving electronic bingo via interactive full colour touch screen terminals and tablets, but they also develop a wide range of casual gambling games. During this time I worked on well over 10 casual game projects.

Realm Wars 2 (Max Gaming Technologies & GarageGames) - Project Lead, Art Lead, Level Design, 2D/3D Artist

Realm Wars 2 is the exciting fantasy themed action packed sequel to Realm Wars. Winner : IGC 2005 - Best Multiplayer Game. Project Cancelled in the Winter of 2006

Trophy Bass Fishing (21-6 Productions)

3D artist, creating, converting and updating art from Lithtech to Torque. Trophy Bass was a PS2 port of the PC game of the same name. Project cancelled by publisher in the Winter of 2005.

Dimenxia (21-6 Productions & Tabula Digita) - 3D Artist

Dimenxia is an educational game that teach students mathematics inside of an exciting action based FPS game world. Released in the Summer of 2005

Dark Horizons Lore (Max Gaming Technologies) - Art Lead, 2D/3D Artist, Level Design, Documentation

Pilot futuristic Mechanized Assault Vehicles in a FPS/Mecha hybrid game where you help fight for control for North America in a not too distant post apocalyptic future. IGF 2004 Finalist - Open Category

Realm Wars - Art Lead, Design Lead, Level Design, 2D/3D Artist

Realm Wars is a community based Fantasy themed FPS game developed with Torque.

Real Desk[/url] (Bay Equities) - Art Lead, 2D/3D Artist

Real Desk was a Java software application for Windows that would let you replace your 2D desktop with an interactive 3D environment. Later it became a method for visualizing 3D on the web.

ICE (TV Series for CBC) - 3D Artist

As a contract artist I designed and developed 3 scenes that were frequently used throughout the show. These scenes included "Ice Arena","Lucre's Office" and "the Dressing Room".

Other Information:

Presenter at IGC 2005 at the art track session "Indie Artists Production Cookbook"; Also worked with GarageGames to help organize the content for the Art Tracks.

Presenter at IGC 2004 on the subjects "Creating Custom Textures" and "Shaders" for the artist track.

Presenter at IGC 2003 on the subjects "Creating Custom Textures" and "DTS Exporter" for the artist track. Also presented a session regarding the "Lessons Learned from Realm Wars".

Written or contributed to various tutorials and resources here on Garage Games such as the DTS Exporter Documentation, the 3DS Max FAQ, Creating Custom UVW Tutorial and more.

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