Torque X Builder*

Use powerful editors for everything from unique particle effects to level building.

Visually create stunning particle effects with the Particle Builder, manipulate tiles with the Tile Builder, and use the Level Builder's drag-and-drop interface to create intricate levels. TXB's custom-built Toolset makes it easy to create a lot of content with a minimal amount of scripting.  Learn more...
*Requires purchase of Torque X Builder.

PixelBlast

Take advantage of your graphics hardware to render complex scenes and effects with ease.

Hardware-accelerated rendering means the grunt-work of displaying your visuals correctly is handled by the GPU, which is specifically suited to that task. There are several other optimization techniques used to make Torque X as efficient as possible, including the high performance batched rendering system.  Learn more...

Lighting and Effects

Two built-in example lighting models included with
the engine!

This pixel shader 2.0 based material system features normal mapping, specularity, multiple lights, refraction effects, and pixel shader 1.1 fallbacks. The lighting system supports directional and point lights, is accessible to custom FX shaders and custom objects, and supports mountable light objects and generic Microsoft Effect (FX) files.  Learn more...

Torque X Components

Easily extend the functionality of your game objects with the new component based object system.

The component system is a new Torque feature exclusive to Torque X. Build and expand your game objects with the Torque X object extension system that allows you to construct reusable blocks of code that can add the same functionality to any number of different objects, making game creation faster and easier than ever before!  Learn more...

Collision Detection

Easily define when objects collide and what happens when they do.

Creating tight-fitting custom collision polygons and setting individual collision causation and scripting collision response creates a more realistic environment, while the swept-polygon collision detection and the ability to restrict collision between object types or layers keeps Torque X running efficiently and smoothly.  Learn more...

Physics Engine

The Torque X Physics Engine is modeled after real-world Newtonian physics.

Apply inertia, linear velocity, angular velocity, friction, restitution, relaxation, damping, or a number of other physical attributes to your object, or assign those same values to a material, enabling you to create any number of objects made of the same material, with similar physical properties.  Learn more...

CodeOnce*

Play your prototypes, projects, and game creations on your very own retail Xbox 360!

Imagine how cool it would be to be able to invite your friends over and run your game creations on your own Xbox 360. Or perhaps you're serious about developing and selling a game for a next-generation console. Torque X will help you test and refine your console game ideas.  Learn more...
*Requires purchase of XNA Creators Club.

Source Included*

Modify the functionality of the engine to suit the specific needs of your game.

The source code provides you with near limitless ability to modify and improve upon the Torque X engine. It is also essential in order to use the cool resources that all of the other Torque X Pro users will be making and contributing to the community.  Learn more...
*Requires purchase of Torque X Pro.

Valuable Resources

Stater Kits and Tutorials help you harness the power of Torque X fast!

The free binary download of Torque X includes a new project tutorial, as well as demos and tutorials for Tank Buster, Space Shooter, and our version of the classic Combat tank fighting game to get you started working with the engine. Also included is a starter kit for a split-screen multiplayer game.  Learn more...