Torque X is a completely new engine designed from the bottom up to harness the power of XNA. Written entirely in C# and based on proven Torque Technologies, the result is the most powerful C# game engine on the planet.

Because Torque X was written in C# and XNA, you can CodeOnce in C#, then run your game in Windows or on your very own retail XBox 360 using XNA Game Studio Express and the XNA Creators Club. Torque X is loaded with systems and managers that make debugging, journaling game events and testing features in XNA much easier than with XNA Game Studio Express alone. You can also make use of animated and static sprites, scrolling backgrounds, advanced lighting and shader effects, physics, and swept polygon collision detection.



Torque X 2.0 FPS Demo

Torque X refers to the powerful game engine that allows you to add extra functionality to your XNA game. It comes in two flavors:


The pro version of the engine grants you full source code access, allowing you to completely customize Torque X to fit all your game design needs.

The binary version of the engine allows you to try out Torque X for FREE. Get your feet wet by writing your own components. The downside: no source code access.


Although Torque X can get you far, to get full mileage out of it, we recommend you check out one of our Torque X Builder toolsets:


Want to quickly prototype a 2D game? This robust 2D toolset is built upon the proven Torque Game Builder editor and comes with a complete tutorial package.

If 3D games are more your style, check out this new 3D toolset, currently in beta testing. With it, you can use visual editors to create your game faster than ever before.


Need more info? Check out the full list of features for the fine print or try out some games made with Torque X.

Hear what the Torque X community has to say about the latest release:

"My game would be nowhere near as robust or extensible as it is thanks to Torque X."
- D. Robert Duke
"Imagine using a game engine that lets you program in C# and deploy your games to the PC and Xbox 360! Crazy cool!"
- Philip Ludington
"XNA gives us a lot. Torque X takes it to the next level. The starter kit is awesome. The project templates are surprisingly helpful and give you a lot to work with."
- Chris Williams

With the power of Torque X Pro and Torque X Builder behind you, you have access to a full software development solution using managed code!



What's New?

Torque X 2.0 takes full advantage of XNA 2.0 providing:

  • An improved content pipeline

  • Multiple-render targets

  • Consistent behavior between Windows and Xbox 360

  • Faster rendering performance

  • A simplified deployment process to the Xbox 360

Torque X 2.0 also works with Visual C# Express and all variations of Visual Studio 2005 on Windows XP and Vista. Torque X 2.0 can load and render a variety of 3D model formats, including GarageGames' .dts, .x, .fbx, and .xsi model formats. Animation support for other formats is in the works.

In case you're new to Torque X, here are our suggestions for how to mix and match your way to XNA game dev glory:

Experimenting with the technology, new to game development
Grab the FREE binary and TXB for a total of $100 if you qualify for our Indie discount. Get used to writing your own components and working with the WYSIWG editor. When you're ready, give importing 3D assets a try and see what you can do with the FPS demo.

Some programming experience, want to make a game
You're probably a candidate for our Indie discount, so grab Torque X Pro and TXB Indie for a total of $250. You get source code for the engine and the 2D WYSYWIG tool and should be well equipped to make your first game. Add a Creator's Club subscription from Microsoft to the mix and you can deploy to the Xbox 360!

Part of an established studio, want to try XNA for prototyping or commercializing a game with Community LIVE Arcade.
You can equip your team with Torque X Pro and Torque X Builder Commercial licenses for $1245 / seat (programmer). Our commercial license also allows you to publish and monetize your game with Microsoft on the XNA LIVE Arcade channel. Site licenses are also available. Contact licensing@garagegames.com for details.

Torque X Builder is still 2D? When will there be a 3D WYSIWYG editor?
TXB has been updated for XNA 2.0 compatibility with engine, but at this point is only supports 2D WYSIWYG editing. Our next big project with Torque X is going to rock. We demo'd this quietly at GDC 2008 and all the features aren't quite there yet, but we're moving *very* fast and this new editor is awesome!

For an early look, I'll let this video (and John Kanalakis!) do the talking:



When will this be available? We can't promise a delivery date, but we're working on getting it to you ASAP and as you can see, progress is fast.

For more information on XNA Game Studio Express, visit the Microsoft XNA Page.

For more information on the XNA Creators Club, visit the Microsoft Creators Club Page.