
Torque Game Engine System Requirements
C++ Compiler
All platforms require an installed C++ compiler in order to build the engine.
Windows 2000/XP
Pentium III 1000, 512 MB RAM
OpenGL or DirectX Compatible 3D Graphics Accelerator, DirectX compatible Soundcard
Supported Compilers: Microsoft VC++ 7.0 and above. Free compilers may work, but are unsupported by GG. Dev-C++ does not work.
MAC OS X (10.4 / 10.5)
G5 or Intel Mac, 512 MB RAM
OpenGL Compatible 3D Graphics Accelerator
Supported Compilers: XCode 2.2+ (OS X only)
Linux
Pentium 1000, 512 MB RAM
NVIDIA TNT2 or better 3D Graphics Accelerator, Linux-supported sound card
XFree86 4.0 or newer with NVIDIA OpenGL drivers
glibc 2.2 or newer (e.g.: Redhat 7.x+, Mandrake 8.x+, Debian 3.0+)
SDL version 1.2 or newer (1.2.3 or later is recommended)
OpenAL Runtime or SDK Installation
Mesa3D version 3.4 or newer (3.4.2 or later recommended)
Supported Compilers: GNU make and g++ (version 2 or 3)
NOTE: Linux is community supported. The last known version to run on Ubuntu was TGE 1.4.1. Using Linux requires expert knowledge of C++, the compilation process, and Linux itself. Please do not try to use Linux if you are new to the OS.











