
What's New?
Owners of Torque Game Builder can now download the 1.5 version from their My Account page! What's new in version 1.5? Well, the most prominent new feature is the addition of Behaviors, but several other features and bug fixes made their way into this release.
Behaviors
TGB 1.5 introduces a system by which you can place 'Behaviors' on objects in your scene, or on your
scenegraph. Behaviors are small bits of functionality that can be attached to a game object, and configured
through the editor without opening a script file and typing a thing. The Behavior itself defines how an
object reacts to certain events. They are modular, so you can add many Behaviors to an object, and/or the
same Behavior to multiple objects. With Behaviors it is possible to create entire games without writing a
single line of script or ever leaving the Torque Game Builder tool! For a great example of Behaviors being
used to create a Breakout game and modeling some common gametype controls, see the
BehaviorPlayground project that is included in the download.
Better Platform Support TGB 1.5 has better platform support on both Microsoft Windows and MacOSX. It supports platform specific Cursors, Menu's and File Dialogs.
Games Located Anywhere TGB 1.5 supports editing and building games anywhere on your computer, even on remote shared drives, provided the operating system can locate them. This means that you can create your game on the Desktop and run it from there, no longer requiring the games to be placed in the same directory that TGB is installed.
Tick Based Physics The physics system now has fixed timestep physics, meaning that regardless of your frame rate, the physics simulation will always advance at the same speed.
Easier Access to Your Game's Files There is a new button on the Project menu called "Open Project Folder" that will open a view into the files of your game using your native system's preferred File Browser.
Smaller Game Sizes Both TorqueGameBuilder.exe and your distributable games (TGBGame.exe) are now compressed and optimized for space on disk. With TGB 1.1.3 the executable file you had to distribute with your game was 3.27MB on a windows install. On 1.5, the distributable (TGBGame.exe) is less than 1MB.
Animation Builder Updates The animation builder has been rewritten for TGB 1.5 to improve usability and fix some bugs.
Packaging Utility Updates The Packaging utility in TGB 1.5 is vastly improved in terms of speed and reliability.
Torsion support on Windows TGB 1.5 games will create a .torsion project when they are created that is already configured to suit the game and can be used to run/debug your game scripts.
...plus a bunch of bug fixes. Enjoy!








