
What's New?

Registered Mac and Windows owners of Torque Game Builder are now eligible to download the beta build of TGB 1.5. For full details, read Justin DuJardin's .plan, but here are some of the highlights:
Who should join the Beta?
People that already have a familiarity with TGB and are willing to deal with the bumps and brokeness that
come with Beta testing software should use the Beta. Users that are new to TGB and want all the tutorials
to work perfectly their first time through may want to wait for a release version of the software that
guarantees up-to-date documentation.
Where do I get the Beta?
If you're a registered TGB owner you can get it from your My Account page!
Behaviors
TGB 1.5 introduces a system by which you can place 'Behaviors' on objects in your scene, or on your
scenegraph. Behaviors are small bits of functionality that can be attached to, and configured through the
editor without opening a script file and typing anything. With Behaviors it is possible to create entire games
without writing a single line of script or ever leaving the Torque Game Builder tool! For a great example of
Behaviors being used to create a Breakout game and modeling some common gametype controls, see the
BehaviorPlayground project that is included in the Beta download.
Platform Specific Upgrades
Now if you're running TGB on Windows you will see the familiar Windows cursors and Menus, File Dialogs,
and MessageBoxes that you are used to... and if you're on Mac you'll see the same, but in the Mac fashion
that you're accustomed to!
Drag-&-Drop file importing You may now drag and drop images of PNG, JPG and BMP file format onto the TGB window and they will be automatically imported and a StaticSprite will be created from them. This support multiple files at a single time and copies them into your Game directory for you. You may drag images from anywhere on your computer, including from Internet Explorer and FireFox websites!
...and lots more cool stuff!
Check out the .plan for full
details!








