

Marble Tactics
Gregory Stewart
The object of this game, created with an early version of TGB, is to make lines of 4 or more marbles in horizontal, vertical, or diagonal lines. Each time you move a marble a new one is added to the board, except when you complete a line. According to the designer and programmer, this game took approximately 3 months to complete and the total budget, not including the TGB license, was under $200. Download now...

TankBuster
Nate Feyma, Thomas Buscaglia, Matt Langley, & Adam Larson
This simple playable demo shows how easy it is to pull together a quick side scroller level. Featuring Nate Feyma's art and coding from the TGB and Demo Teams, TankBuster demonstrates horizontal and vertical parallax scrolling, particle effects and animations, flexibility in the image and particle system to achieve plane damage states, easy Level Builder integration, and simple GUI elements. Download now...

Sploidz
Red Thumb Games
Sploidz is a free gem dropping and matching game made using TGB. You match colored gems togeather to make them explode. Collect the letters that spell SPLOIDZ to complete the level. All art and all code was subcontracted out 100%. Credits include Andreas Kirsch (lead coder), Magnus Blikstad (lead artist), and others. All sounds except for explosions come from Mojo Audio's Arcade Sound Pack. Download now...

The Making of Mighty Fist
Eric Elwell
"About a month prior to GDC we had a meeting to come up with ideas for a TGB demo project.
When Joe suggested Mighty Fist, it was not much more than an afterthought. So what's the next logical step after a
simple thought? Pixel shaders? Cutscenes? Lunch break? or is it just something that looks more like a simple
doodle?"
"If you answered 'simple doodle' you were correct." Read more...













