PROFESSIONAL GAME MAKING FOR EVERYONE


Make your game with the world's most powerful 2D game engine, making use of sprites, scrolling backgrounds, 3D objects, TorqueNET Lite networking, physics, and collision detection.

The Game Builder 2D Toolset, coupled with TorqueScript, allows easy access to user interface creation, effects, tiles, level building, and packaging. If you know Flash, Visual Basic, or another scripting language, you will have no problem coding in TorqueScript to make your game. Is TGB right for me?

CodeOnce in TorqueScript, then run your game on PC, OSX, or even XBox360 (with separate license)... or bring your game into other Torque products, such as TGE or TGEA.

Make any kind of game you can think up, but get started with five complete game making tutorials including all art and source. Access hundreds of detailed pages of documentation, tutorials, and how-to's as well as a huge world-wide development community through the Torque Developer Network (TDN).

You pay no royalties, EVER, with our ground-breaking royalty free licenses. You can publish your game ANYWHERE you want. It's your game, you make the decisions.

Learn more about what game developers have to say about Torque Game Builder at our developer spotlights or see TGB in action: TGB Demos, TGB Games, TGB 30-Day Free Trial.

"I was overjoyed to find myself producing my own games within days of diving into Torque Game Builder. With all of the 'grunt work' code constructed for me... I'm left to focus on making a game"

Corey Martin, Torque owner since 2002

MAKE IT FAST... MAKE IT FUN

What's New?

Owners of Torque Game Builder may now download version 1.7 of TGB from their My Account page. For full details, read Dan Maruschak's blog, but read on for some of the highlights:

New and Improved Linkpoint Editor
The new linkpoint editor for TGB 1.7 offers more precise control, and allows the user to set linkpoints outside the boundaries of the object.

New and Improved Collision Polygon Editor
The new collision polygon editor provides better visual feedback, indicating when and where portions of the polygon are not convex.

...and more
Improved support for t2dShapeVector, some new t2dSceneObject methods, and some bug fixes also made it into this release. Check out the full changelist here.