
Ready to make your own side scrolling adventure game, but just bought your first programming book last week? For the absolute beginner, Torque Game Builder has an extensive library of tutorials to learn how to make a game, including all the art and source right out of the digital box. And once you become an expert at the C++ like TorqueScript coding language, it's a snap to add more dimension to your life by creating 3D games with Torque Game Engine Advanced.
Or maybe you're a coding veteran who just mortgaged his house to establish a game studio. TGB has been used to make the most-downloaded casual games at portals such as Big Fish Games and Reflexive Arcade. TGB supports not only PC development, but also allows you to access the Mac and Linux markets. And for the truly talented, you can take a TGB prototype and port it to either Torque 360 or Torque for Wii to fulfill your dreams of games on a console.
"Larva Mortus" by Rake in Grass
"Larva Mortus" was created by long-time Torque developers Rake in Grass studios. This action-adventure horror game offers fast and entertaining monster-hunting gameplay coupled with a superb soundtrack.
TGB offers a one-two punch with its intuitive editor and game engine combo. The editor allows users of all levels to create stunning particle effects, manipulate tiles, and build intricate two-dimensional levels. The game engine underneath TGB takes games to the next level by offering Newtonian physics, collision detection, and many other custom functions accessible via TorqueScript. If you opt for the Pro version of the engine, you also get complete access to the C++ source code that drives TGB, meaning you can do absolutely anything you want to the engine.
When you license Torque Game Builder, you'll join the more than 100,000 strong GarageGames development community. Our community of Torque developers is generous in sharing solutions, tools, and experience working with Torque products. You need only post in the forums for help with any issue. And like all our Torque licenses, you pay no royalties, ever, with our ground-breaking royalty free licenses.
Need more info? Check out the full list of features or check out games made with TGB.
Hear what the TGB community has to say about the latest release:
former Director of Technology at Oberon Media
Founder of Sudden Games
Form your own opinion by downloading the demo. When you're ready to take the plunge, go to the online store and purchase Torque Game Builder. We'll be waiting for you. 
What's New?
Check out what's new since the 1.7 release!
Integrated aStar Pathfinding - C++ aStar Pathfinding at your fingertips, with a full TorqueScript API for binary owners.
Physics Updates and Optimizations - TGB's physics have leveled up--performance, power, and flexibility at your fingertips.
Enhanced Documentation - Reference level documentation has been increased substantially to provide all the information you need to rapidly develop your vision.
Four new Game Demos - Solitaire, Blackjack, Behavior based Shooter, and Reactor game demos with full TorqueScript and assets for learning and development use.
New aStar Tutorial - A full tutorial to introduce the power of aStar to both Binary and Pro developers.
Find out more about TGB 1.7.x by reading recent employee blog posts:

- July 8, 2008: TGB 1.7.4: Anatomy of a 2D Game Engine
- May 15th, 2008: TGB 1.7.3 released for PC and Mac!
- April 29th, 2008: Announcing TGB 1.7.3 Open Beta!
- January 30th, 2008: TGB 1.7 Released













