Torque Game Builder - INDIE License



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 Torque Game Builder - INDIE License

Product
Torque Game Builder - INDIE License  $100.00 USD
Binary ONLY version.
Download Size: 37.7MB

Windows, Macintosh


We accept VISA, MasterCard, Personal Checks and Money Orders

This is the binary-only version of Torque Game Builder with our special Indie discount. To purchase this product you need to be an Indie (am I an Indie?). If you want to purchase the source code, you need to buy Torque Game Builder Pro.

You have an idea, but not enough time, know-how, or resources to start from scratch and create your own tools and technology. Torque Game Builder (TGB) offers an unmatched set of features, including animated sprites, flexible tiles, particle system, swept-polygon collision, and hardware-accelerated 2D rendering. A perfect entry into game development and springboard to other, even more powerful GarageGames tools.

As a full-featured, next generation 2D engine, Torque Game Builder is your ticket, making it fast and fun to go from concept to completion. The ToolSet Editors give you easy access to GUI creation, complex tiles, particle effects, level building, and packaging, making it possible to program high-end functionality into your game and turn your vision into a playable reality. CodeOnce in TorqueScript, then build your end-product for other platforms in just hours. Take advantage of step-by-step tutorials, a complete reference guide, and support from GarageGames experts and the extensive online community.

Read more about Torque Game Builder at the TGB Home Page.


Features

PIXELBLAST
TGB's hardware-accelerated rendering engine handles sprites, parallax scrolling, 3D objects, layers, camera, and multiple scenes with ease, quickly converting your vision into reality.
  • Hardware Accelerated SceneGraph Driven Framework
    Hierarchical data structure which manages your game's parameters. Change game-wide properties or only those pertaining to a specific class of objects.

  • Full Sprite Support
    Sprite rendering in TGB is ultra-fast. Scale, rotate, and animate them or outfit them with full collision and physics properties.

  • Parallax Scrolling
    Define multiple scrolling backgrounds, which you can then sort and assign to different rendering layers with different scrolling speeds, simulating a 3D scrolling environment.

  • Layers
    Assign objects to layers, and sort for rendering, giving you fine-grained control over object z-ordering and rendering.

  • Camera
    Zoom and pan the view any time, or mount the view window to any object.


TOOLSET
Manage particle effects, tile maps, user interface, level construction, and more with TGB's integrated editors, allowing you to spend more time designing and less time coding.
  • Tile Editor
    TGB supports richly animated tiles which are fully integrated with the collision and physics systems. Objects can collide with tiles, generating full physics responses on the object.

  • Particle Editor
    Manage effects, emitters, and particles by controlling texture, scale, visibility, color, intensity, motion forces, rotation, and other properties over time.

  • GUI Editor
    TGB's integrated WYSIWYG Graphical User Interface Editor makes it easy to create a custom GUI for your game.

  • Level Editor
    Click and drag objects and effects from a library of thumbnail previews, then edit them from inside the level editor with context-sensitive editing.

  • Packaging Utility
    Analyze your files and save them in the most efficient manner possible, automatically conforming to TGB's EULA.


PHYSICS ENGINE
  • Customizable Collision Response System
    Simulate collisions in just the objects you specify with the ability to turn on or off automatic updates from the default physics system.


COLLISION DETECTION
  • Swept-Polygon Collision Detection
    Dual-phase collision detection system performs sweptpolygon detection.

  • Collision Polygons
    Define tight-fitted custom polygons for your sprites which are sized along with the sprite.
  • Collision Reactions
    Generate explosions or other reactions at the points of contact between two objects.


CODEONCE
Your code will run on Windows, Linux, or OS X, and you can port it into other Torque products as well.

TORQUENET LITE
Incorporate turn-based multiplayer functionality into your game in a snap with TorqueNet Lite, adapted from the powerful Torque Network Library code.

TORQUESCRIPT
TGB uses the same scripting language as other Torque products. If you already use TGE, scripting will be second nature.

Get more information about TGB features.


System Requirements

Windows

Minimum
1.0 GHz processor
512 MB RAM
Windows XP
OpenGL or DirectX compatible accelerated 3D video card

Recommended
2.0 GHz processor
1 GB RAM
Windows XP
nVidia or ATI accelerated 3D video card


MAC OSX

Minimum
G4
512 MB RAM
MAC OSX 10.4
nVidia or ATI accelerated 3D video card

Recommended
G4, G5 or Intel Mac
1 GB RAM
MAC OSX 10.4+
nVidia or ATI accelerated 3D video card


Linux
Linux version is supported by the community.


System Requirements for GAMES made with TGB


Windows

Minimum
500 MHz processor
256 MB RAM
Windows 98
OpenGL or DirectX compatible accelerated 3D video card

Recommended
1.0 GHz processor
512 MB RAM
Windows XP
nVidia or ATI accelerated 3D video card


MAC OSX

Minimum
G4
128 MB RAM
MAC OSX 10.4
nVidia or ATI accelerated 3D video card

Recommended
G4, G5 or Intel Mac
256 MB RAM
MAC OSX 10.4+
nVidia or ATI accelerated 3D video card


About GarageGames

 GarageGames
GarageGames mission is to change the way games are made and played. GarageGames provides the technology, community and market to empower game makers to build commercial quality multiplatform games. Known for bringing the Torque Game Engine to independent developers for $100, GarageGames is located in Eugene, Oregon and on the web at www.garagegames.com. GarageGames is also the presenter of the annual IndieGamesCon.


Community Reviews and Discussion

Customer review from Charles Freedman, Dec 31, 2007 at 04:20 GMT

"This is a great tool set for "would be" game designers. The scripting language is fairly easy to get a handle on, especially if you already have a good foundation in C++ or Java. The tools provided make quick and painless to build a game in no time at all. Not to mention all the great tutorials and examples that come bundled with the download. But as far as price, its a big deal to grab the $250 Pro version if you want to go beyond prototyping, $45 savings.

As for cons, my only complaint would be the documentation. It's not the easiest to navigate, and not every thing is fully commented on. On the flip side, the community support is outstanding in both the forums and the developer wiki on TDN."

Read all Reviews
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Talk to others about this product in the Torque Game Builder - INDIE License forums.


Product Support

In order to provide the best possible support and in keeping with the indie gaming culture, support for your product is provided by the actual developer that created it. GarageGames provides the tools, such as the forums and bug tracking systems to assist the developer in processing your support requests.

If you are having problems with this product please contact GarageGames directly via this support mail system. Submit a Support Request