3DGDA: Baseman Armour (Full)



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 3DGDA: Baseman Armour (Full)

Product
3DGDA: Baseman Armour (Full)  $64.99 USD
Baseman Armour Pack. There is complitely new update for Baseman. It will helps Baseman to deal with armoured opponents.
Download Size: 106.6MB

Windows, Macintosh, Linux

We accept VISA, MasterCard, Personal Checks and Money Orders

Baseman pack


Baseman Armour Pack.

There is complitely new update for Baseman.
It will helps Baseman to deal with armoured opponents.

The indie version of Baseman Armour Pack can be found Here




















Features

This pack contains:



SCENE includes:

- ready character model (without armor, with armor and armor without chracter)

presented in formats:

- MAX (3DSMax 8.0 or higher)

MESH includes character model with UV-mapping is presented in:

- MB (Maya 8.0 or higher)
- MAX (3DSMax 8.0 or higher)
- FBX
- OBJ
- 3DS


(for armor and baseman character too)

- base
- arcade
- red
- blue

- source (PSD):

+ body.psd
+ head.psd
+ ammo.psd
+ armour.psd
+ armour_specular.psd
+ helm.psd
+ helm_specular.psd
+ weapon.psd



- idle
- run forward
- run backward
- run aside
- lookde (blend)
- head (blend)
- fall
- land
- jump
- death
- recoil (blend)
- hover idle









- weapon 3d model with buttstock and without it) & texture (base, aracde, red, blue textures)
- projectile model & texture
- ammo model & texture

Contains animation for standard use with hoverboard pack.

Watch preview video:





System Requirements

To unpack this pack:

- Windows 98/SE/ME/2000/XP

To put combo pack (as is) into a game:

- Torque Game Engine

Copy tge_ready/* files in standard TGE (FPS kit, for example)

To edit combo pack:

- 3dsmax 8 or later, Maya 8 or later
- Exporters for 3dsmax, Maya


About 3DGDA.com

 3DGDA.com
3DGDA dot COM provides computer graphics solution to the video game and related industries.

We are specialized in game art, including concept art, modeling, animation, 2d/3d stills, cut-scenes and more.

Our services include :

- Concept art, production scketches, color schemes
- Modeling, LOD's, Debris, Collision, etc.
- UV-mapping, Texturing, Lightmap baking, Normal mapping, etc.
- Game animation, Intro&Outro animation, cut-scenes


Community Reviews and Discussion

Product Support

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If you are having problems with this product please contact 3DGDA.com directly via this support mail system. Submit a Support Request