Torque Motion - Basic Animation Pack



Torque-Motion provides full realistic animations for use in Torque games production. Using cutting edge motion capture technology to capture and produce realistic looking, simple to import and simple to use animations.
Torque-Motion will work with Kork, Space Kork, Adam, and Ava out of the box as well as any other model that uses these animation rigs. Using motion capture animation on your characters is the simplest and best way to produce stunning realistic movement within your games. Give your Torque characters realistic, full 3D animations animations like those you've seen in AAA titles.
The use of motion capture in the production of 3D animations has not only increased the quality and realistic feel of the animation, but it has also drastically reduced the amount of time taken and the cost in hours spent manually animating each individual movement. Torque Motion Box Set will save you Time, Energy and Money.
Check out all of the animations at www.Torque-Motion.com

Features

- Over 60 full realistic Motion Capture DSQ Torque animation files s for Kork and Space Kork
- Easy to implement for beginners and advanced developers
- 60 DSQ Torque Animation files for Ava
- 60 DSQ Torque Animation files for Adam!
- Updated all the original .DSQ Torque animation files for Kork & Space Kork to be exported without any node transform
- Updated documents and code base for the previews
Version 1.1 includes :

- TM - Basic Animation Pack provides the basic animations you would find in most games. From 60 motion capture animations, all animations are latter hand animated to work smoothly with Kork, AdamPack and AvaPack. That means you will be getting 60 Torque animation files (*.dsq) for each model, making Torque Motion Basic Animation Pack loaded with a total of 180 Torque animation files(*.dsq) !!!

9 - Walking sequences
2 - Swimming sequences
3 - Sitting sequences
2 - Side Movement sequences
10 - Running sequences

4 - Root sequences
4 - Other sequences
7 - Jump sequences

11 - Death sequences
4 - Crouch sequences
2 - Crawl sequences
2 - Climb sequences
Note : The AdamPack and AvaPack are created by Spencer Boomhower. Both models will not be included in the Basic Animation Pack.
Please have a look in Adam' Gallery, Ava's Gallery and Kork's Gallery to see all their animations in action.




System Requirements
- Windows 95/98/SE/ME/2000/XP
- Pentium II 300
- 64 MB RAM
- 250 MB free hard drive space
- 4x CD ROM Drive
- OpenGL or DirectX Compatible 3D Graphics Accelerator
- DirectX compatible Soundcard
- Internet access
- Torque Game Engine or Torque Game Engine Advanced
About Chiang Mai Digital Works Co., Ltd.
![]() | Chiang Mai Digital Works Co., Ltd. Torque Motion produces and markets State of the art motion capture animations for games production. Box sets of animation moves include realistic, full 3D animations for Torque games engine developers. Our Products enable both beginners and advanced games producers to create realistic 3D games. Using motion capture animation is the simplest and best way to produce stunning realistic movement. Torque Motion Box Sets save you Time, Energy and money with stunning realistic results. All our animations are easily used by both advanced and beginners. |
Community Reviews and Discussion
Customer review from Ted Southard, Jul 24, 2008 at 04:18 GMT 
"Nice animations, and the climbing resource works. However, it only gets three stars because of several typos in the climbing resource that should have been spotted simply because they crash the game if just cut and pasted in (which is what you need to do). In any event, the errors didn't completely hose my day, and saved me time from implementing climbing myself. And again, the animations are very good quality.
If they clean up the resource, they'd get at least 4 stars.
Edit: I should mention that the errors were against TGEA, but I don't see how forgetting to comment functions (causing them not to be pasted into the source and blowing up a compile) is related to that."
Read all ReviewsIf they clean up the resource, they'd get at least 4 stars.
Edit: I should mention that the errors were against TGEA, but I don't see how forgetting to comment functions (causing them not to be pasted into the source and blowing up a compile) is related to that."
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Product Support
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If you are having problems with this product please contact Chiang Mai Digital Works Co., Ltd. directly via this support mail system. Submit a Support Request



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