What's New
07/04 Patrick Menke - Oblivion Project
07/04 Ron Kirkland - trebuchet update
07/04 Daniel Delp - AI Goodies (Part 2)
07/03 Joshua Dallman - Protothea: First Torque Wii Game
07/03 Carpenter Software - Basic Polygon Texturing in Maya
07/03 Todd Pickens - Someone once said...
07/03 Drew -Gaiiden- Sikora - GDNet: Tales from Journal Land
07/03 Drew -Gaiiden- Sikora - GDNet: Weekly Sitrep
07/03 Quinton Delpeche - Soul Wars (Update 7)...
07/03 Ashley Kelley - The Garage Games Community
More blogs »
07/04 Ron Kirkland - trebuchet update
07/04 Daniel Delp - AI Goodies (Part 2)
07/03 Joshua Dallman - Protothea: First Torque Wii Game
07/03 Carpenter Software - Basic Polygon Texturing in Maya
07/03 Todd Pickens - Someone once said...
07/03 Drew -Gaiiden- Sikora - GDNet: Tales from Journal Land
07/03 Drew -Gaiiden- Sikora - GDNet: Weekly Sitrep
07/03 Quinton Delpeche - Soul Wars (Update 7)...
07/03 Ashley Kelley - The Garage Games Community
More blogs »
07/03 Joshua Dallman - Protothea: First Torque Wii Game
07/02 Davey Jackson - Torque in Education Uber Resource Kit
07/01 Joshua Dallman - Shelled Online Released!
06/27 Kenneth Holst - The value of Plastic
06/24 Derek Bronson - 3rd Party Product Update - June 2008
06/20 Matt Fairfax - Barricade Demo
06/17 Pat Wilson - Multi-Threaded Mesh Skinning Showing Promise
06/13 Jeff Tunnell - The "Better Assholes" Clause
06/13 Matt Fairfax - Follow Through - TGEA 1.7.1 Released
06/12 Alex Swanson - Rokkitball Q&A
More blogs »
07/02 Davey Jackson - Torque in Education Uber Resource Kit
07/01 Joshua Dallman - Shelled Online Released!
06/27 Kenneth Holst - The value of Plastic
06/24 Derek Bronson - 3rd Party Product Update - June 2008
06/20 Matt Fairfax - Barricade Demo
06/17 Pat Wilson - Multi-Threaded Mesh Skinning Showing Promise
06/13 Jeff Tunnell - The "Better Assholes" Clause
06/13 Matt Fairfax - Follow Through - TGEA 1.7.1 Released
06/12 Alex Swanson - Rokkitball Q&A
More blogs »
07/03 Todd Pickens - Someone once said...
06/30 Jeff Faust - AFX 1.1.2 for TGEA 1.7.1 (Limited) Open Beta 2
06/28 asmaloney (Andy) - I'm on my way...
06/26 Joseph Helm - My New Game Design Doc
06/23 Paul Dana - 372 Free Textures - what a gem!
06/23 Eric Preisz - Developer Stereotypes: Decade by Decade
06/20 Ian Omroth Hardingham - A call for help to Germany
06/16 Nicolas Quijano - IT lives !!!
06/16 L Foster - DimensionM increase Algebra Scores
06/10 Melv May - The long overdue blog...
More blogs »
06/30 Jeff Faust - AFX 1.1.2 for TGEA 1.7.1 (Limited) Open Beta 2
06/28 asmaloney (Andy) - I'm on my way...
06/26 Joseph Helm - My New Game Design Doc
06/23 Paul Dana - 372 Free Textures - what a gem!
06/23 Eric Preisz - Developer Stereotypes: Decade by Decade
06/20 Ian Omroth Hardingham - A call for help to Germany
06/16 Nicolas Quijano - IT lives !!!
06/16 L Foster - DimensionM increase Algebra Scores
06/10 Melv May - The long overdue blog...
More blogs »
07/04 Patrick Menke - Oblivion Project
07/04 Ron Kirkland - trebuchet update
07/04 Daniel Delp - AI Goodies (Part 2)
07/03 Joshua Dallman - Protothea: First Torque Wii Game
07/03 Carpenter Software - Basic Polygon Texturing in Maya
07/03 Todd Pickens - Someone once said...
07/03 Drew -Gaiiden- Sikora - GDNet: Tales from Journal Land
07/03 Drew -Gaiiden- Sikora - GDNet: Weekly Sitrep
07/03 Quinton Delpeche - Soul Wars (Update 7)...
07/03 Ashley Kelley - The Garage Games Community
More blogs »
07/04 Ron Kirkland - trebuchet update
07/04 Daniel Delp - AI Goodies (Part 2)
07/03 Joshua Dallman - Protothea: First Torque Wii Game
07/03 Carpenter Software - Basic Polygon Texturing in Maya
07/03 Todd Pickens - Someone once said...
07/03 Drew -Gaiiden- Sikora - GDNet: Tales from Journal Land
07/03 Drew -Gaiiden- Sikora - GDNet: Weekly Sitrep
07/03 Quinton Delpeche - Soul Wars (Update 7)...
07/03 Ashley Kelley - The Garage Games Community
More blogs »
06/28 Nicholas Bogart - IndieZen Radio
06/20 Matt Sayre - New game music blog
06/20 Apparatus - TGE River Test
06/18 Guimo - Warscale - Equipment system (w/screenshot)
06/17 Apparatus - TGE Rainbow
06/17 Pat Wilson - Multi-Threaded Mesh Skinning Showing Promise
06/12 Derek Bronson - Houdini Apprentice HD Now Available!
06/10 3DRT - New cats collection
06/08 bryce - New features to the Tactical AI Kit
06/05 Paul Dana - Zombies and Gem A Day
More blogs »
06/20 Matt Sayre - New game music blog
06/20 Apparatus - TGE River Test
06/18 Guimo - Warscale - Equipment system (w/screenshot)
06/17 Apparatus - TGE Rainbow
06/17 Pat Wilson - Multi-Threaded Mesh Skinning Showing Promise
06/12 Derek Bronson - Houdini Apprentice HD Now Available!
06/10 3DRT - New cats collection
06/08 bryce - New features to the Tactical AI Kit
06/05 Paul Dana - Zombies and Gem A Day
More blogs »
Press Release: Houdini Apprentice HD 9.5 with Torque Exporter Now Available from GarageGames
GarageGames Forum News - May 27th
Press Release: GarageGames' Torque powers upcoming Penny Arcade game
GarageGames Forum News - May 2nd
GarageGames Forum News - April 21st
InstantAction Live Chat on Friday
GarageGames Forum News - March 14th
Forum News Feb 29th
Press Release: QuadSoftware Grome Editor Now Available with Support for Torque Engine
Forum News Feb 15th
More News »
GarageGames Forum News - May 27th
Press Release: GarageGames' Torque powers upcoming Penny Arcade game
GarageGames Forum News - May 2nd
GarageGames Forum News - April 21st
InstantAction Live Chat on Friday
GarageGames Forum News - March 14th
Forum News Feb 29th
Press Release: QuadSoftware Grome Editor Now Available with Support for Torque Engine
Forum News Feb 15th
More News »
Web: Small 3 arch bridge (Interior style model) .MAP
Code: Plastic Gem #19: Fan Code
Code: Plastic Gem #18: Fan Shape
Web: Webbed Archway Bridge
Code: 2D line intersection
Code: Plastic Gem #17: Managed Triggers
Tool: PixPlant
Code: Alternate Collision Masks
Code: Projectile aware triggers
Code: Plastic Gem #16: Triggers - The Good, the Bad, and the Ugly
More Resources »
Code: Plastic Gem #19: Fan Code
Code: Plastic Gem #18: Fan Shape
Web: Webbed Archway Bridge
Code: 2D line intersection
Code: Plastic Gem #17: Managed Triggers
Tool: PixPlant
Code: Alternate Collision Masks
Code: Projectile aware triggers
Code: Plastic Gem #16: Triggers - The Good, the Bad, and the Ugly
More Resources »
Transparent textures
Wheelchair tipping
Medieval Buildings
Where is the engine??
Scaling character
More free stuff
Houdini Torque Exporter Features?
DTS export error: 'cant find vertex weights' but they exist
Need. More. Freebies.
CH5 (Emaga5) crashing on Mac
More Unread Posts »
Wheelchair tipping
Medieval Buildings
Where is the engine??
Scaling character
More free stuff
Houdini Torque Exporter Features?
DTS export error: 'cant find vertex weights' but they exist
Need. More. Freebies.
CH5 (Emaga5) crashing on Mac
More Unread Posts »
none
06/30 EivaaGames Foliage Texture Pack 2
06/30 EivaaGames Foliage Texture Pack 1
06/23 Dream Games: Combat Starter Kit
06/12 Houdini Apprentice HD
06/05 Multiplayer Gaming and Engine Coding for the Torque Game Engine
06/04 Game Content: RTS Creature Pack
04/24 RRGTS: Combo Pack
04/22 Digital Shock: Sci-Fi Soldier Pack
04/10 RRGTS: Warehouse District Pack
04/07 RRGTS: Alley Ambiance Pack
More Products »
06/30 EivaaGames Foliage Texture Pack 1
06/23 Dream Games: Combat Starter Kit
06/12 Houdini Apprentice HD
06/05 Multiplayer Gaming and Engine Coding for the Torque Game Engine
06/04 Game Content: RTS Creature Pack
04/24 RRGTS: Combo Pack
04/22 Digital Shock: Sci-Fi Soldier Pack
04/10 RRGTS: Warehouse District Pack
04/07 RRGTS: Alley Ambiance Pack
More Products »
Programmer: Torque Programmer
3D Artist: 3D Modeler
Programmer: 3D Developer
Programmer: Programmer/Scripte…
Programmer: Enemy/AI Programmer
Programmer: Programmer
Artist: Concept artist
3D Artist: ZDay seeking mod…
Web Developer: Website Designe…
Designer: Level designer
More Jobs »
3D Artist: 3D Modeler
Programmer: 3D Developer
Programmer: Programmer/Scripte…
Programmer: Enemy/AI Programmer
Programmer: Programmer
Artist: Concept artist
3D Artist: ZDay seeking mod…
Web Developer: Website Designe…
Designer: Level designer
More Jobs »
Gridline Games: Space Ruckus: The Great Invasi…
Lone Thumb Games: United Conflict
Beyond IT, LLC.: Zephyr: The Tomes Of Destiny
Dark Bane Studios: Dark Legions
PixelPickle Games: Lylian
Syreal Games: Spirit of the System
No Comp Studios: Project Manga
Soul Wars: Soul Wars
Cool Night Entertainment: Factions: Dark Eden
Synthetic Tech Inc.: Fantasci: Hidden War
More Projects »
Lone Thumb Games: United Conflict
Beyond IT, LLC.: Zephyr: The Tomes Of Destiny
Dark Bane Studios: Dark Legions
PixelPickle Games: Lylian
Syreal Games: Spirit of the System
No Comp Studios: Project Manga
Soul Wars: Soul Wars
Cool Night Entertainment: Factions: Dark Eden
Synthetic Tech Inc.: Fantasci: Hidden War
More Projects »





