![]() | Torque Game Engine The Torque SDK home page Welcome to the Torque SDK section of the GarageGames site, the home of Torque related news, resources and activity. Torque Documentation |
Below are listed some of the most useful tutorials and learning resources for Torque. |
![]() | Getting Started with TorqueThis is the first place you will want to go once you've purchased the Torque engine. It covers the basic steps of downloading the latest source code to your computer and compiling the engine for the first time. Getting Started with Torque (All Platforms) Torque
Build Environment by Chris Calef Essential
Guide to Torque by Edward
Maurina 3D
Game Programming All in One by Ken
Finney |
| This section covers the basics of scripting and altering the starter.fps application to familiarize you with some of the tools included in the Torque Engine. |
| Mission Editor Documentation Learn how to use Torque's built in tools to add objects to missions and edit terrain. Mission
Editor Documentation by GarageGames | |
Basic Scripting TutorialsAlmost all game logic is implemented through the Torque scripting language, a powerfull C++ like language used to control everything from the GUI interface, mission editor to scoring and game victory conditions. Here is a series of basic scripting tutorials to help you get comfortable with the capabilities of TorqueScript. CodeSampler.com Tutorials by Paladin MinApp Tutorials by John Vanderbeck | |
![]() | GUI Editor DocumentationThe GUI Editor can be used to simplify the creation and placement of interface elements for your game. New interface objects can be created in TorqueScript and arranged graphically using the GUI Editor. GUI
Editor Documentation by GarageGames |
Scripting DocumentationMore advanced scripting capabilities and scripting language reference. TorqueScript
Documentation by GarageGames TGE
Console Commands Overview by Ron
Yacketta TorqueScript Language Reference by Joel Baxter |
| This section provides a starting point for some of Torque's more advanced capabilities. |
Advanced Scripting Tutorials These scripting tutorials explore some of the more advanced scripting features, such as creating new gameplay elements and interfacing with the C++ code. Capture
the Flag Triggers by Anthony
Rosenbaum Adding
a Teleporter Object by Stephan
Beffy Moises Sharing
Player Data Between Client and Server by David
Michael Car
with Weapon Mounts by Harold
"LabRat" Brown Weather
and Environmental Effects by Desmond
Fletcher | |
C++ Code DocumentationScripting has its limits. When it comes time to make major modifications or additions to your game, your access to the C++ source of the engine is your most powerful tool. C++ Documentation by GarageGamesCore C++ Documentation.. dOxygen
Core Engine Reference List
of Script Globals Linked to Engine Code by Joel
Baxter | |
C++ TutorialsThere are many commonly game features that can be added easily using C++. Here are a few examples that will help you learn how to apply the power of C++ coding to your game. Inventory
Manager by Tim
Newell Object
Selection in Torque by David
Myers 3rd-Person Camera Controls
by Cory
Osborn Generic
Render Object by Melv
May |
| This section cover the tools needed to import new artwork into Torque. |
| Art Tools Overview There are several formats that art assets in Torque can use, each of which is suited to specific purposes. Learn about these formats and the tools for editing them. The DTS
Exporter Matrix by Alex
Swanson The DIF
Exporter Matrix by Alex
Swanson | |
| Interior Editing : Quark
Documentation Quark is the prefered editor for DIF Interior files, or buildings as they would more commonly be called. Learn how to set up and export from Quark. Quark Documentation
by GarageGames Holodeck
Quark Tutorials by Desmond
Fletcher BSP
Technical Details for Dummies by Planet Quake | |
The Show ToolThe show tool is used to view Art Assets before importing them into the
engine.. | |
DTS Shape Creation : 3D Studio Max3DStudio
Max Exporter Documentation by Joe
Maruschak Unwrapping
your Mesh to create your own Custom Texture by Joe
Maruschak and Logan Foster | |
DTS Shape Creation : MayaMaya
Exporter Documentation by Danny
Ngan | |
DTS Shape Creation : MilkshapeMilkShape Exporter
Documentation Car
with Weapon Mounts by Harold
"LabRat" Brown | |
| Other DTS Resources These Resources are not specific to any particular modelling program. DTS
Node Listings |
| This section cover the tools needed to import new artwork into Torque. |
Advanced Mission Editor TutorialsThis section covers advanced applications of the Mission Editor. Creating
Terrain from GIS Data by Desmond
Fletcher Procedural
Terrain Texture Placement by Keith
Sponburgh | |
Advanced GUIsThis section covers in-depth GUI changes such as adding new GUI controls and capabilities. Inventory
Manager v2 by Tim Newell TgeLobby
by Sean Pollock RPGDialog
by Nelson Gonsalves |
| This section includes links to detailed Torque documentation and community resources. |
Official Torque DocumentationOfficial Tutorials | |
Online ResourcesGarageGames
Resources Official
Tutorials ToRK
Game Dev Hall
of Worlds | |
GarageGames ForumsBy joining the GarageGames community, you have become a part of one of the most active development communities on the net! Other members can often answer your questions in the GarageGames forums. Please be careful to phrase your questions so that they can be easilly understood, and to post them in the correct section of the forums. GarageGames
General Forums Torque Engine SDK Owners Private Forums | |
GarageGames IRCGarageGames
IRC Channel |













