Torque in Education
The Torque in Education Homepage

Welcome to the new Torque in Education site. Check back frequently for new updates.

ABOUT TORQUE IN EDUCATION

Educational game design and development programs have increased in sophistication in recent years. Programs range from art and game design schools to technical colleges and degree programs within larger universities. Some are focused on portfolio development while others are modeled on traditional degree programs.

The Torque Game Engine provides a proven standard with over 25 successful commercial games to its credit and a solid and growing base of documentation. Most importantly the hundreds of man years it takes to build a quality engine are available at educational prices and students can afford to purchase this engine even when classes are over. Building a game in any engine has a learning curve, but with Torque you don't have that challenge made impossible by not having access to the source. Students can successfully create and finish portfolio quality games and work on key technology enhancements that will interest employers as well as equip them to be valuable contributors on any game development team.

Important Features:

  • Multiplatform
  • Proven Engine - Respected in the Industry
  • Full Source Code
  • Quality Tools and Editors
  • Award Winning Networking for Full Multiplayer

Special Educational Pricing available for schools purchasing 10 or more seats. For details on how to place orders contact Davey Jackson at education@garagegames.com or give him a call at (541) 345-3040 ext#105.

We provide administrators accounts for each seat which can be assigned to students to give full access to our private SDK forums. Version and project control can be easily managed using Subversion or CVS.


COLLEGES AND UNIVERSITIES TEACHING WITH TORQUE
“Here at the University of Bolton, we strive to give our students real world knowledge, skills and experiences. When teaching them about commercial quality game engines and their technology, what better way than to use Torque, because it is a first class example of a commercial quality game engine. The point about Torque is that it has a wealth of code that students can learn from. Whether it be 3D rendering, resource management, simulation code or almost anything used in game engines, Torque has an example.”

-- Phil Carlisle, Senior Lecturer at University of Bolton


EDUCATIONAL PROJECTS USING TORQUE

Game Engines: Features & Possibilities is a two part project by Bendik Stang at the institute of Informatics and Mathematical Modeling at the Technical University of Denmark.

The first part demonstrates that a game engine is a great tool for use in virtual reality presentations. Stang argues that a game engine is better, cheaper and easier to use than most virtual reality tools.

The second part of the project refutes the argument that scientific virtual reality tools have an advantage, based on ability to modify, over the Torque Game Engine.


    Student Projects:

  • Nitro is a free multiplayer-only 3D racing game developed by two multimedia students (Ward De Langhe and Ruben David) at the PIH, Kortrijk (Belgium). Website: Nitro Racing Game

    Research Projects:

  • LAAPhysics
  • If you'd like to request use of the Torque Game Engine for University level research projects contact Davey Jackson at education@garagegames.com or give him a call at (541) 345-3040 ext#105.

You can discuss educational projects on the Education Forums.