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Educational game design and development programs have increased in sophistication in recent years. Programs range from art and game design schools to technical colleges and degree programs within larger universities. Some are focused on portfolio development while others are modeled on traditional degree programs.
The Torque Game Engine provides a proven standard with over 25 successful commercial games to its credit and a solid and growing base of documentation. Most importantly the hundreds of man years it takes to build a quality engine are available at educational prices and students can afford to purchase this engine even when classes are over. Building a game in any engine has a learning curve, but with Torque you don't have that challenge made impossible by not having access to the source. Students can successfully create and finish portfolio quality games and work on key technology enhancements that will interest employers as well as equip them to be valuable contributors on any game development team.
Important Features:
- Multiplatform
- Proven Engine - Respected in the Industry
- Full Source Code
- Quality Tools and Editors
- Award Winning Networking for Full Multiplayer
Special Educational Pricing available for schools purchasing 10 or more seats. For details on how to place orders contact Davey Jackson at education@garagegames.com or give him a call at (541) 345-3040 ext#105.
We provide administrators accounts for each seat which can be assigned to students to give full access to our private SDK forums. Version and project control can be easily managed using Subversion or CVS.
- City University London : London, England
- University of Melbourne : Australia
- University of California : Irvine, California
- Gamemaker : Arvika, Sweden
- University of Illinois : Urbana-Champaign, Illnois
- Institute of Technology Carlow : Carlow, Ireland
- Macquarie University : Sydney, Australia
- Norwegian School of Information Technology : Bergen, Norway
- Savannah College of Art and Design : Savannah, Georgia
- Sheffield Hallam University : Sheffield, England
- Washington University : St. Louis, Missouri
- Westwood College - Denver : Denver, Colorado
- University of Wyoming : Laramie, Wyoming

Conceived, designed, and supported by the games industry, The Guildhall at SMU is a leader in game development education. Students specialize in Art Creation, Level Design or Software Development, all in a real-world environment. A Guildhall graduate will have the skills to practice today, the knowledge to innovate tomorrow, and the vision to lead in the emerging world of interactive media. If you want a career practicing the first new discipline of the 21st century, The Guildhall can get you there.

Many of the world's best selling games originate in the United Kingdom and there is a huge demand for talented individuals to work in games design and production. The UK, with its £1.5 billion market for video games and consoles, is well placed to exploit this trend. Bolton Institute's courses are ideal for any student who is looking to convert an interest in computer games into employment into one of UK's most dynamic and profitable industries.

The Digital Media Program at Drexel University is an interactive course of study including classes in 3D modeling, animation, gaming, web and interactive media design, theory and history. We offer a 4 year B.S. degree, a 2 year M.S. degree and an accelerated 5 year B.S./M.S degree program. Drexel University's College of Media Art & Design
-- Phil Carlisle, Senior Lecturer at University of Bolton

Game Engines: Features & Possibilities is a two part project by Bendik Stang at the institute of Informatics and Mathematical Modeling at the Technical University of Denmark.
The first part demonstrates that a game engine is a great tool for use in virtual reality presentations. Stang argues that a game engine is better, cheaper and easier to use than most virtual reality tools.
The second part of the project refutes the argument that scientific virtual reality tools have an advantage, based on ability to modify, over the Torque Game Engine.
- Nitro is a free multiplayer-only 3D racing game developed by two multimedia students (Ward De Langhe and Ruben David) at the PIH, Kortrijk (Belgium).
Website: Nitro Racing Game
Research Projects:
- LAAPhysics
Student Projects:
If you'd like to request use of the Torque Game Engine for University level research projects contact Davey Jackson at education@garagegames.com or give him a call at (541) 345-3040 ext#105.


