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1.3.0 to 1.3.1ish patch for linux

by Danen Br · 05/02/2005 (5:20 pm) · 4 comments

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I started out trying to get TGE to compile from the released installed (1.3.0) on gcc 3.4 (FC3) which doesn't work for several reasons:
www.garagegames.com/mg/forums/result.thread.php?qt=28161
www.garagegames.com/mg/forums/result.thread.php?qt=21521
www.garagegames.com/mg/forums/result.thread.php?qt=23104

So, I tried 1.3.1, which has some fixed toward recent compilers, but is also a little rough:
www.garagegames.com/mg/forums/result.thread.php?qt=28355

So, after some work and digging through the boards, I have a 645 line patch, that combines the fixes listed in the above threads. It has all the compile fixes, plus as many of the differences between 1.3.0 and 1.3.1 as I thought were useful on a recent linux build. Specifically, I ommited the patches for Macs. So, it'll get you somewhere in between. Hope it can save someone some time.

MD5:
17edbe3baa8dd58948bd7b9b311421b4 linux_gcc34.patch

btw, I'm using these version of software:
gcc version 3.4.3 20050227 (Red Hat 3.4.3-22.fc3)
kernel version 2.6.11-1.14_FC3

About the author

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• T2D patch for linux gcc 3.4

#1
05/02/2005 (6:00 pm)
Nice patch to have around. :)
#2
05/02/2005 (6:17 pm)
Interesting....
#3
05/02/2005 (11:19 pm)
Cool. If some unix users can bless this, I'll happily see about rolling it into the official codebase.
#4
05/05/2005 (7:03 am)
Thanks Danen, this is really helpful, i am also a linux user,
my dev game client and server runs on linux box, and
plan to upgrade to kernel 2.6.