Ping HUD
by Mike Kuklinski · 05/17/2004 (1:07 pm) · 7 comments
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Besides just rendering a HUD, if the bunt variable is set to true, the number displayed will go thru various shades of green, yellow, and red, depending on the severity of the user's ping.
Besides just rendering a HUD, if the bunt variable is set to true, the number displayed will go thru various shades of green, yellow, and red, depending on the severity of the user's ping.
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#2
05/18/2004 (7:21 am)
As i'm a beginner with Torque, i'd like to know how to use that code in my project ?
#3
Then add a GuiPingMeterHud GUI to your playGUI.
Properties are:
showFill
showFrame
fillColor
frameColor
textColor
showpingcolor
05/18/2004 (2:02 pm)
Add the file to your project, i.e game/fps/Then add a GuiPingMeterHud GUI to your playGUI.
Properties are:
showFill
showFrame
fillColor
frameColor
textColor
showpingcolor
#4
05/18/2004 (4:27 pm)
Ok Westy, thx ! :)
#5
05/26/2004 (6:46 pm)
If anyone wants, I made a similar HUD to tell your speed in meters/second.
#6
"If anyone wants, I made a similar HUD to tell your speed in meters/second."
can you make a link to that resource ?
09/04/2004 (10:47 am)
regarding "If anyone wants, I made a similar HUD to tell your speed in meters/second."
can you make a link to that resource ?
#7
im new i know but something is missing from this isnt it ?
04/11/2005 (3:53 am)
is this resource complete ? it looks like i just drop the file in without directing the gui to load....im new i know but something is missing from this isnt it ?

Torque Owner Stefan Lundmark