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T2D/T3D New iteration development for my Animated Gui System

by Jean-louis Amadi · 06/21/2011 (8:33 am) · 8 comments

Please, redirect you to www.garagegames.com/community/blogs/view/21556 for news

You can get the new iteration of my dev here:
http://www.gamealchemy.fr IN BUILD WAIT PLEASE

My wish is to define a new way in order to enhance the Torque Script capabilities and the development of multiplatform tools for Torque as my complete "GameAlchemyPack#1" which is in build.

1-Default Location System


2-Animation system for gui (bounds, color, alpha, etc)

With a new software architecture.(for Beta2 , Beta3 and release, it will change again for more of flexibility)

3-Particle System for Gui


4-for further:

http://www.gamealchemy.fr IN BUILD WAIT PLEASE

I plan to make my games with the final "GameAlchemyPack#1"

I also work on the web site.

Because this module will change again i advise you to install it on a fresh and independant install of T3D without your project for the moment.

Feel free to comment or report bug.

#1
06/21/2011 (5:13 pm)
very nice!

watched the videos, havent tried it yet though
#2
06/21/2011 (6:49 pm)
nice work!

i will try integrate my source :)
#3
06/26/2011 (8:46 am)
Cooooool, Is is can be used for iTorque2D?
#4
06/26/2011 (12:07 pm)
@yxm mac:

I'm not an iTorque2D owner and those tools are for T2D and T3D but i don't think that there is great change to do between T2D and iT2D. If i get the iT2D license, i will port the code.

I will write a better blog concerning all this soon with a better description, video, architecture design and free policies/cost policies. Keep in mind than this module will change again and i advise you to install it on a fresh and independant install of T3D/T2D without your project for the moment for testing and learning purpose.

It's stable but if you have to re-merge because it has too changed, you will waste your time.

Thank you for your interest. ;)

#5
06/29/2011 (7:29 pm)
Hello Jean-louis,

I was just wondering if when you release the updated version you could include a tutorial on how to add your features to a current project as being quite new to torque and being a designer more so than a programmer I'm not sure how to go about it.

Thank you for sharing such a great resource!
#6
06/30/2011 (2:32 am)
@Lewis

Yes, the creation of tutorials is very important in the scope of a quality process and in order not to discourage the people interested. There is really a complex system behind all this but i try to render as transparent as possible for the final user.

Also, i will provide various tutorials at the follow of all the release.

i will make some videos with english subtitle because my accent is too bad for record my voice, sorry.

i will give news soon for all this. ;)
#7
12/03/2011 (12:24 am)
Your link above say site under construction, I look forward to trying this out. I'm having some issues with gui.
#8
01/08/2012 (12:46 pm)
The web site will be ready at the end of this month, new design, etc.

Regarding the "GameAlchemy Pack" i work on my last iteration of development.
There is a better integration in the gui editor and others options available. The core has some great changes.

To make you wait, i post some screen shots:

img862.imageshack.us/img862/8546/animtabineditort3d.png
img40.imageshack.us/img40/6429/animtabineditort3d01.png
img441.imageshack.us/img441/7978/generalparameterstab.png
img593.imageshack.us/img593/3774/easecurveavailablet3d01.png
img607.imageshack.us/img607/9342/easecurveavailablet3d.png
img804.imageshack.us/img804/5139/coloralphachannelparame.png