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iTorque 2D Pong Code and Art

Full art and code for iTorque 2D pong project created during the first GarageGames Live Tutorial! Simple installation, works out of the box

Author Michael Perry Date 06/13/2011 (11:37 am) Comment 2 comments

MD5 Revisited -T3D 1.1

This explains the implementation of MD5 hashing in T3D 1.1 and Beta 3. Once complied the hashing is accessible to script.

Author Svengali Date 06/08/2011 (7:38 pm) Comment 2 comments

Improved SSAO for Torque3D

Here's a new SSAO shader that improves upon some of the shortcomings of the default SSAO implementation.

Author Ryan Mounts Date 06/08/2011 (7:12 am) Comment 20 comments

de-deprecating macCarbInput.cpp (T3D 1.0.1)

An update to the T3D 1.0.1 macCarbInput.cpp which removes the use of deprecated functionality related to the clipboard and keyboard layouts.

Author Thomas -elfprince13- Dickerson Date 06/07/2011 (6:13 pm) Comment 0 comments

Improved Weapon Shell Casing for T3D

The Soldiers rifle only ejects one shell while holding down the left mouse button instead of a constant stream of shells. Fix Inside.

Author Christopher Tauscher Date 06/07/2011 (11:31 am) Comment 8 comments

Super Simple Text Speedometer for T3D

Exactly what it sounds like. A text speedometer control. Created to replace the traditional speedometer, which seems to have difficulties not being invisible.

Author Dan Keller Date 06/06/2011 (2:52 pm) Comment 5 comments

Mouse Sensitivity Slider - T3D

Adds a Mouse Sensitivity Slider bar to the control tab in Options. Gives players the ability to adjust their mouse sensitivity.

Author Glenn Bermingham Date 06/06/2011 (5:38 am) Comment 12 comments

Superior Death Animation Handling in T3D

Handling of death animations has had it's issues over the years, but now T3D 1.1 has shipped with multiple player models with wildly different counts of death animations - here's how to make it all work as it should.

Author Steve Acaster Date 06/04/2011 (6:10 am) Comment 10 comments

[Torque 3D] - Image Optimization PostFX

And finally, here for everyone, this small PostFx for change some aspects of the final image. I proceeded to integrate it...

Author Alfio Saitta Date 06/03/2011 (11:33 pm) Comment 6 comments

Torque Minimal Template -- Part 4. Retina Display

This resource shows how to enable iPhone Retina Display in iTorque2D. PART3 of the resource showed changes in script, this details changes needed in the C++ code.

Author Pedro Vicente Date 06/03/2011 (1:45 pm) Comment 20 comments