I've worked to create free & purchasable commercial free graphics for game creators and this is the result. You can make sprite requests and see video demonstrations. Come take a look.
Author Eldon Harris Date 07/08/2011 (11:46 am) Comment 0 comments
The following code change will let you setup the ability to remotely debug script in your game running on MacOSX, iPad/iPhone, and Simulator using torsion from Windows or Mac (using wine).
Author Tim Newell Date 07/06/2011 (10:43 am) Comment 5 comments
This resource plays the built in hand/weapon animations while in first person. No new animation sequences required. Works multiplayer. no source edit required
Author Jonathan Noyola Date 07/04/2011 (9:49 am) Comment 3 comments
Out of the box, Torque 2D (TGB) doesn't allow you to write values such as integers, booleans, and floats to files in binary format within Torque Script. This resource modifies the FileStreamObject class so that it can write those three kinds of values in binary format.
Author Quentin Headen Date 07/03/2011 (1:26 am) Comment 2 comments
This is a upgrade from the very awful resource i released last time for 8 directional movement. The way it worked before was overly fluffed using 8 animations and just playing them depending on the directional that was pressed. This method throws all of that in the trash.
Author Kevin Mitchell Date 06/27/2011 (5:57 pm) Comment 3 comments
By default the ControlsHelpDlg is always displayed when a player is dropped into a game - this is annoying behavior for me, so lets only show it the first time a user runs the game.
Author Michael Hall Date 06/27/2011 (1:07 pm) Comment 2 comments
So I'm looking around and i find some awesome Mocap websites. I've decided to share some links in the resource page to help others search easier. Some places are tutorials others are Mocap Libraries. Will be Expanding this over the weeks as i get more resource links.
Author Kevin Mitchell Date 06/22/2011 (6:13 pm) Comment 3 comments
Beta 1 of GuiAlchemy Pack integration. The API is based on Qt framework (@Nokia). This module is the first step to a more complete integration of the Qt framework.
Author Jean-louis Amadi Date 06/21/2011 (8:33 am) Comment 8 comments
Torque3D has a seldom loudly mentioned but very important hierarchy - and getting it wrong stops stuff from working. Here's a refresher.
Author Steve Acaster Date 06/20/2011 (7:10 am) Comment 8 comments
In this resource I provide example code showing how to make use of the ConsoleType get/set methods for script variables which are not defined in the engine code (dynamically allocated).
Author Thomas -elfprince13- Dickerson Date 06/14/2011 (2:04 pm) Comment 5 comments









