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Latest Wheel Vehicle Stuff

These are some models that I put together to show how to do some of the stuff in 3dMax with the way that wheeled vehicles are currently set up in Torque... Yay!

Author Taylor Suchan Date 03/04/2002 (9:39 am) Comment 4 comments

Multiple Viewports

This GUI element allows you to place multiple viewports on the screen rotated around the player camera. Use it for a rear-view mirror for instance.

Author Melv May Date 02/24/2002 (10:28 pm) Comment 26 comments

Single, RefCounted and AutoArray

Single, RefCounted and AutoArray are generic templates designed to ease memory manipulation. Corresponds vaguely to std::auto_ptr. Handles automatic memory deletion and is exception safe.

Author Jere Sanisalo Date 02/24/2002 (11:26 am) Comment 0 comments

Colour Filter Effect (Night Vision / Colourization)

GuiFilter is a GUI element that allows you to colourize areas of the screen under script control. You can, for instance, produce a night-vision effect or even fade-in/out the whole scene!

Author Melv May Date 02/24/2002 (11:23 am) Comment 9 comments

How to add a Weapon HUD (Image showing current weapon)

Everybody wants to know what weapon is currently selected, and information about that weapon (ammo left). There already is an article on how to add an ammo counter. I will give you the image!

Author Michael Schoonbrood Date 02/20/2002 (9:49 am) Comment 20 comments

How to add Ammo Clips and reload functionality

Almost all weapons fire from a clip. Here is the first step to getting it implemented into Torque.

Author Michael Schoonbrood Date 02/20/2002 (9:48 am) Comment 10 comments

Fixing GUI relative sizing

GUI control relative sizing is broken in the current (1.1.1) codebase. This fixes it.

Author Tim "Zear" Hammock Date 02/20/2002 (9:47 am) Comment 6 comments

Working Racetrack

A working gate style racetrack for the 1.1.1 wheeled vehicle demo.

Author Daniel Neilsen Date 02/19/2002 (9:14 pm) Comment 9 comments

Custom functions in the 'Options/Controls' dialog

This short tutorial explains how to get some custom functions you defined in a script or in the engine code (e.g. toggle Night Vision Goggles, toggle a dialog, etc.) into the "Options/Controls" dialog in the Torque Example application.

Author Stefan Beffy Moises Date 02/17/2002 (8:21 am) Comment 2 comments

How to get silly bots into a level

This short and basic tutorial discusses how to get bots into your game and move them via the console and the rudimentary "aiPlayer" class provided with the latest engine release (1.1.1).

Author Stefan Beffy Moises Date 02/16/2002 (7:53 pm) Comment 39 comments