This is script code to have the last weapon and the ammo left in the clip dropped when dead.
Author Adam Beaty Date 02/17/2003 (12:06 pm) Comment 23 comments
A 3-state bitmap button control based on Tim Newell's code.
Author Mark Harmon Date 02/13/2003 (5:01 pm) Comment 7 comments
This control provides you with a round, rotating, scrolling map with radar blips correctly plotted onto the map, using a rotating compass ring as the control frame.
Author Thor Zollinger Date 02/08/2003 (9:23 am) Comment 23 comments
This tutorial shows you how to set up TGE to use mission type object code and the advantages of doing so.
Author Daniel Neilsen Date 01/30/2003 (6:45 pm) Comment 14 comments
Tired of searching the forums for Max2Map fixes and Downloads. Get both the source code changes and the compiled version Max2Map for 3dsMAX r4 and r5 here.
Author Matthew Jones Date 01/27/2003 (12:40 pm) Comment 24 comments
This article will explain how to modify the Projectile and Item classes so that you can shoot at and destroy items such as crates, barrels, asteroids, etc. It also explains how to add a mission area bounds check so that you can script in your own behavior when an item leaves the mission area.
Author Robert Brower Date 01/24/2003 (11:45 am) Comment 4 comments
The terrain engine displays an unfortunate artifact in which adjacent textures don't blend properly. The result are unseemly lines running down your terrain. This resource provides a quick and dirty fix that works by touching up the terrain textures at load time. In Torque as of version 1.4.
Author Clark Fagot Date 01/21/2003 (12:35 pm) Comment 36 comments
This tutorial is an example of how to create realistic vision, hearing and sixth sense senses for ai characters in torque script. It also demonstrates how to make a bot patrol a particular area or randomly search the game zone for a target.
Author Daniel Neilsen Date 01/21/2003 (12:33 pm) Comment 27 comments
Minor change to allow more flexible rain/snow texture for Torque
Author Frank Bignone Date 01/21/2003 (12:31 pm) Comment 11 comments
This is a quick fix to add analog flight stick for Torque
Author Frank Bignone Date 01/21/2003 (12:31 pm) Comment 13 comments


