Add the ability to use gamepads to Torque.
Author Kurtis Seebaldt Date 03/11/2003 (1:34 pm) Comment 15 comments
Do you want to add easy-to-understand pathfinding to your bots? Well here it is, and it doesn't even require any engine modifications.
Author Josef Jahn Date 03/09/2003 (5:41 pm) Comment 45 comments
Here I'll show you how I got the player to collide against Item objects.
Author Leslie Young Date 03/04/2003 (9:22 am) Comment 27 comments
guiAnimBitmapCtrl is a control for displaying animated sequences in your gui. Developed for animated HUD objects, it allows having multiple animation sequences, with no restrictions on frame limit.
Author Bryan "daerid" Ross Date 03/04/2003 (9:20 am) Comment 16 comments
Attitude Indicator (also known as an Artificial Horizon) for flying vehicles. Includes a compass and velocity indicator that may be useful. Many switches for mucho configurability!
Author Brett Fattori Date 03/01/2003 (5:05 pm) Comment 19 comments
This resource implements a flexible system for vehicles in Torque. The main points of interest are: - Prevents code duplication by moving some vehicle logic into a new script file. - Introduces flexibility by letting you specify number of seats per vehicle, the direction each seat faces, and the pose a player will take when they mount each seat. A player can also switch seats while mounted. - The ability to only mount or dismount a vehicle when it is stationary. You can also specify thresholds on a per vehicle basis that let you determine when a vehicle is deemed to be stationary. - There are no changes to the C++ source code; only to the script files. Feel free to use as much or as little of this code as you like. The code isn't released under any license, so use it in any kind of product free or otherwise. Just don't take the credit for yourself. ;) If you make improvements or have any suggestions, please come back and post them.
Author Mike Stoddart Date 03/01/2003 (4:57 pm) Comment 174 comments
If you've ever had a big explosion at point blank range in Torque, it's really annoying sometimes - it will 'seize up' for a moment, or performance gets really laggy. This will help out... (UPDATED)
Author Davis Ray Sickmon, Jr Date 03/01/2003 (4:50 pm) Comment 11 comments
This resource will allow you to add beam-like weapons such as laser beams, laser pointers, tractor beams, etc. to your Torque Game Engine.
Author Robert Brower Date 03/01/2003 (4:44 pm) Comment 56 comments
A port of several GLU quadrics functions to Torque.
Author James \"Corvidae\" Williams Date 03/01/2003 (4:42 pm) Comment 23 comments
There has been some stink floaten around about a possible workaround for Max2DTS max 5 that would solve the Mutli RES problem. The solution is to build a version linking the folders to a MAX5 or 5.1 sdk. A little bit work and your back in buissness using the newest Multi RES.
Author Matthew Jones Date 02/17/2003 (12:08 pm) Comment 27 comments



