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GuiObjectView Update

I've updated the previous heavily worked guiObjectView to add the ability to mount multiple objects on top of each other.

Author Xavier "eXoDuS" Amado Date 03/31/2003 (11:15 am) Comment 37 comments

Change items skin (texture)

Here I'll show you how I used one dts shape file with different textures (png/jpg) for my item shapes. You could have one dts shape file for 5 different items, that uses the same basic form but with different textures to represent the different items, like crates or boxes. Have a look, maybe you find it usefull.

Author Leslie Young Date 03/31/2003 (11:11 am) Comment 10 comments

Polished up daylight cycles

Basically, Josh Ritter's day/night cycles were causing all sorts of problems. The mission editor would crash on new missions, the cycles would be running even when in menus, and there wasn't any support for toggleability. Also, the code was very fugly as it was written in a rush.

Author Chris \"Hobbiticus\" Weiland Date 03/31/2003 (11:10 am) Comment 71 comments

fxDecal

This resouce emulates the movement of small amounts of fluid (blood pools, leaking barrels), across slanted and flat surfaces using/improving upon the Torque's decal system.

Author Joshua "The Power Nap" Taylor Date 03/21/2003 (10:32 am) Comment 25 comments

GDC 2003 Followup Resources

A list of various web sites that contain information and summaries of the Game Developers 2003 Conference

Author David Wyand Date 03/18/2003 (3:09 pm) Comment 1 comments

Simple Scripted Doors

This resource will show you how to add doors, that open and close, to your game. The doors can be locked and play sounds when they are opened and closed. No engine changes are required.

Author Robert Brower Date 03/18/2003 (3:08 pm) Comment 34 comments

Your own GUI Color Codes

A simple description of how to set or add font colors to your GUI controls while avoiding messing around with the defaults or even restricted values. Best used for the more "windows" type GUI items. Text Windows especially, and will also work for the console if your an echo() person.

Author Sebastien Bourgon Date 03/18/2003 (2:56 pm) Comment 1 comments

HitBoxes For Players.

HitBoxes for detailed player collision utilizing castRay's integration into the Torque.

Author Joshua "The Power Nap" Taylor Date 03/11/2003 (1:41 pm) Comment 18 comments

Dynamically Scaling Players, Vehicles, and Objects

This change permits players, vehicles, and objects to be scaled differently from the standard (1.0, 1.0, 1.0) model scale, and ensures that they collide correctly and mounted objects are adjusted to compensate. This may be useful for 'big monsters', effects that enlarge or shrink the player, or shrinking players so that the terrain appears larger.

Author Conrad "Lynx" Wong Date 03/11/2003 (1:40 pm) Comment 25 comments

Improved GuiAnimatedBitmapCtrl

Provides an animated bitmap object for use in the HUD or in Menus. Fixes a few bugs and improves the original GuiAnimatedBitmapCtrl posted earlier.

Author Jeffrey P. Bakke Date 03/11/2003 (1:36 pm) Comment 10 comments