Game Development Community

dev|Pro Game Development Curriculum
XXZ568 Update: T3D 1.2

Hello everyone! It's been a very long time since I've posted here. Today I bring you an upgrade to XXZ568! This update will work for T3D 1.2 (because I'm using it on that engine, lol)

Author Robert Fritzen Date 09/01/2012 (3:59 pm) Comment 1 comments

Custom menu for exiting a server or mission

Tired of that little white box menu: "Want to disconnect from server?", "Want to exit the mission?" and want to add your own personal flare? This resource will bring up GUI prompts for custom menus when pressing Escape.

Author 000 Date 08/30/2012 (7:37 pm) Comment 4 comments

Mission Area Player Clip / Bounds & Manual Bounding Box

This resource repels players from venturing outside of the Mission Area of your level and also includes a bounding box shape for manual placing of "don't go here" areas. Similar to player clipping / level bounds.

Author 000 Date 08/27/2012 (10:05 pm) Comment 8 comments

Muffler weapons

This is the weapon muffler state . Modeled m4a1 in shooting game. :) Which contains the ordinary state and muffler state , their properties can be adjusted according to the actual situation .

Author Mr Li Date 08/23/2012 (2:36 pm) Comment 6 comments

Edge Clamp Texture Addressing for T3D Materials

This resource adds an option which allows material texture stages to use GFXAddressClamp instead of GFXAddressWrap when calculating their texture coordinates.

Author Guy Allard Date 08/18/2012 (9:46 am) Comment 10 comments

Moving Bones Based on Another Object

This resource will go over moving the position of a bone/node with another object in Torque. The class is client side only so no networking is covered and you will need to handle that. Also it is a very simple starter example, I am going to do more with it but figured it would be nice for people to know how to do this just in case.

Author Nathan Bowhay - ESAL Date 08/16/2012 (3:39 pm) Comment 2 comments

Rock Paper Scissors Video Tutorial (Torque 2D)

I decided to develop a fun project, Rock Paper Paper Scissors. There are a total of 5 videos are a walkthrough for creating this game. New users as well as more experienced Torque developers will find tricks in this video series.

Author Kevin OFlaherty Date 08/15/2012 (12:25 pm) Comment 0 comments

Console Method to Serialize a SimObject to a string

This resource is a very simple and short resource designed to serialize a SimObject to a string. This is a very handy function to allow for more dynamic code generation.

Author Demolishun Date 08/05/2012 (2:15 am) Comment 7 comments

Improved Particle System Lite for Torque 3D

Improve your game with mesh emitters and graph emitters (read more inside). This resource aims to improve the particle system that currently ships with T3D.

Author Lukas Joergensen Date 08/04/2012 (12:57 pm) Comment 16 comments

Fixing the iTorque2D script stack (missing script variables)

iTorque2D has a bug in the script stack, which under certain situations, can make function parameter script variables randomly disappear, thus breaking your game. This resource provides a fix for this issue. It is tested on iT2D 1.5 but should work for all versions.

Author Drew Parker Date 07/31/2012 (8:00 pm) Comment 4 comments