The round function in Torque3D doesn't let you specify decimal places this adds that functionality. I simply change the mRound function a bit as well as allow it to be called in engine code (c++).
Author Nathan Bowhay - ESAL Date 10/09/2012 (12:08 pm) Comment 0 comments
Garage game missed some pretty useful console types such as Point3I, but somehow got Point3F so here is a resource to add more in.
Author Nathan Bowhay - ESAL Date 10/09/2012 (12:03 pm) Comment 4 comments
As promised, here is my resource for implementing a simple master/listing server using only PHP and MySQL. This will work on pretty much any web hosting provider!
Author Robert Fritzen Date 10/06/2012 (4:45 pm) Comment 21 comments
Reflection Grid is a complete game tutorial where all the steps and code examples are fully explained; reader will know what they are doing and why. Beginners will benefit from the thoroughness of the guide, while advanced users will master its techniques for use in their own projects.
Author Kevin OFlaherty Date 10/04/2012 (9:45 pm) Comment 0 comments
Have you ever deleted a material in T3D and had that material's assignment mysteriously jump to another material? I found a fix. What happens is the deleted material assignment gets dropped to the next lower material. What I've done is created a rule that material 0 is default and anything in use by a deleted material gets reassigned to that.
Author Kenneth Eves Date 09/28/2012 (11:30 pm) Comment 1 comments
Here's a resource to add a minimum slope configuration option to the groundcover feature in T3D 1.2. I find it useful as a way to keep grass off roads, plus it provides an easy and completely procedural means of diversifying ground cover for variety.
Author Kenneth Eves Date 09/27/2012 (11:36 am) Comment 10 comments
A simple addition that stops showing player and shape Names through Static Objects in the game world.
Author Glenn Bermingham Date 09/21/2012 (10:19 pm) Comment 2 comments
The old recoil system that I think was in the T3D betas does not seem to have survived into 1.2 which is a bit of a shame 'cos it was rather cool. So here it is, someone else's work - possibly Silent Mike Hall's ...
Author Steve Acaster Date 09/04/2012 (2:50 pm) Comment 10 comments
(LightRecoil) Original weapon recoil can not meet my needs, So I use the torque script , the following weapons recoil , and share with you. Tutorial version : Torque3D1.2(FPS Example)
Author Mr Li Date 09/04/2012 (12:31 am) Comment 7 comments
That is right! Everyone step right up and experience submitting resources, blogs, and threads without the annoying text scrambling!
Author Demolishun Date 09/01/2012 (6:57 pm) Comment 4 comments









