This change lets you include files in a zip file the same way you would on disk. Only works in Torque 3D.
Author Tim Newell Date 11/01/2012 (3:25 pm) Comment 28 comments
This is an issue found in the T3D Code source where the calculation of morph data is calculation too high past the limits set in the morph target data.
Author Kevin Mitchell Date 10/24/2012 (8:25 pm) Comment 2 comments
Resource that briefly explains how to map Torque3D game functions to an Xbox 360 controller. Includes an image of Xbox buttons with their script names.
Author Britt Scott Date 10/19/2012 (8:31 pm) Comment 13 comments
T3D 1.2 terrain system uses by default, a diffuse bitmap of the entire terrain and an 8 bit detail channel to hide the low resolution of the diffuse. This modification (hack) reworks the terrain shader so that the detail channel functions as a second layer diffuse with TGEA style tiling, while the normal diffuse channel hides the tiling.
Author Kenneth Eves Date 10/18/2012 (2:56 pm) Comment 18 comments
Using a previous resource from the forums, I've added a firing button so you can get started on a twin stick shooter for iOS devices.
Author Andy Hawkins Date 10/13/2012 (10:21 pm) Comment 8 comments
Integration bbdsoft.com's versinfo (version info) into torque so it can be used both in engine code and script code.
Author Nathan Bowhay - ESAL Date 10/11/2012 (2:40 pm) Comment 0 comments
Made several improvements to the Torque3D color picker including adding a hex field and HSB. Other changes include Hue and Blend pickers moving to current value when you change any fields and much more.
Author Nathan Bowhay - ESAL Date 10/09/2012 (1:10 pm) Comment 1 comments
This resource lets you call a function to change the color picker cursor based on a color rather than a position. It could be useful for changing the color picker to the last color value as well as other things I am sure.
Author Nathan Bowhay - ESAL Date 10/09/2012 (12:35 pm) Comment 0 comments
This resource adds a visual queue for guiTextEditCtr's when you enter in a bad value. It will also add script calls so you can check values in script and then queue the render when it's invalid or turn it off when it's valid again.
Author Nathan Bowhay - ESAL Date 10/09/2012 (12:31 pm) Comment 0 comments
This resource adds several color conversion functions that you can use in both engine and script. It requires changing the color class as well as adding in some stuff in consoleFunctions.
Author Nathan Bowhay - ESAL Date 10/09/2012 (12:16 pm) Comment 3 comments








