Allows client-controlled players' materials to be changed at runtime. Easily changeable to work with other objects as well. no source edit required
Author Jonathan Noyola Date 04/04/2011 (11:31 pm) Comment 26 comments
I often want to look at the value of something in the console, perhaps for some value like ##.isHidden(); for example. If I want to know that I have to type echo(##.isHidden()); So instead, I thought why not just echo the value back out to the console.
Author Ben Sparks - Warspawn Date 04/01/2011 (12:27 am) Comment 1 comments
Mounted objects that are copied do not maintain their mounts during paste. This resource shows how you can modify the editor to preserve mounts on pasted objects.
Author Mark Grossnickle Date 03/30/2011 (12:11 pm) Comment 4 comments
This provides a pointPlayerAt function that adjusts the pitch and yaw of a player to point it at a position. Used with Player class, not AIPlayers. no source code required
Author Jonathan Noyola Date 03/28/2011 (9:31 pm) Comment 12 comments
This is the second part of the rank/progression system that enables the web based interaction between game server and web server.
Author Robert Fritzen Date 03/17/2011 (4:34 pm) Comment 5 comments
Sorry for the extremely longer than expected delay on this resource, I had to make some serious mods to the system to get it away from the T2 Scripts I had and more so into the Auth Methods I have completed.
Author Robert Fritzen Date 03/15/2011 (9:04 pm) Comment 5 comments
T3D Mounted Flashlight Resource, A mounted SpotLight with "cookie" overlay and controls to toggle on/off...
Author CSMP Date 03/08/2011 (10:43 pm) Comment 26 comments
Someone on the forums asked how you would go about making a side-scrolling game in T3D so I figured I could spend a little time at least giving a snippet of how you'd start.
Author Bryan Sawler Date 03/07/2011 (11:07 am) Comment 22 comments
This is a quick fix I have come up with for utilizing the Forest Editor for developing massive environmental faster. But Trying to unload the editor when not using it for development. The exporter will export a TSStatic version of the forest for injection into the .MIS file.
Author Kevin Mitchell Date 03/05/2011 (7:35 am) Comment 6 comments
Finally available, the Photoshop NVidia DDS plugin has been updated to CS5 and 64 bit! This is a great tool for compressing your images into the best format for release. Also creates normal maps from any image!
Author Jameson Bennett Date 03/03/2011 (6:18 am) Comment 6 comments









