Ever needed to make sure client side random effects match what everyone else sees in a multiplayer world? You need a synchronized RNG.
Author Danni Date 04/17/2011 (5:16 pm) Comment 2 comments
DTS is still needed by TGB, TX, TGE, TGEA...as well as T3D in certain circumstances. ..AND some do prefer to just use DTS over DAE. If the format works, then there is no use in arguing over it. :P
Author TheGasMan Date 04/17/2011 (5:05 am) Comment 29 comments
Faking aircraft zooming overhead like all the cool FPS's have ... but let's expand that and have fake aircraft deliver REAL airstrikes! In T3D using scripted objects, baffling 3D maths and raycasts.
Author Steve Acaster Date 04/15/2011 (1:32 pm) Comment 17 comments
Faking aircraft zooming overhead like all the cool FPS's have ... but let's expand that and have fake aircraft deliver REAL airstrikes! In T3D using scripted objects, baffling 3D maths and raycasts.
Author Steve Acaster Date 04/15/2011 (1:30 pm) Comment 6 comments
This is a small function to get the current language from the iphone/ipad devices it's usefull for game multi language ;)
Author Edoardo Date 04/15/2011 (2:30 am) Comment 3 comments
ThreadTest.cpp/h is a simple multithread Example that uses Torque's Win32 PlatformThread. All it uses the new thread for is to randomly generate 1000 points.
Author Matt Huston Date 04/13/2011 (6:35 pm) Comment 9 comments
When you change game screen resolutions in T3D it is possible for the game screen to shrink when you selected a larger size. This is by default but it is certainly unexpected. This resource presents a simple way to make T3D play nice.
Author Dennis Trevillyan Date 04/11/2011 (4:43 pm) Comment 3 comments
How to blow things up! Creating simple destroyables using Torque's built in damageState system. This time we look at using a Debris object to simulate our boulder being broken into fragments when it is destroyed.
Author Michael Hall Date 04/10/2011 (7:50 pm) Comment 5 comments
Silly to some, a learning tool to others and all sorts of wtf to the other others. Silly to some, a learning tool to others and all sorts of wtf to the other others.
Author TheGasMan Date 04/10/2011 (7:02 am) Comment 2 comments
How to blow things up! Creating simple destroyables using Torque's built in damageState system. Applicable to TGE, TGEa, and Torque 3D - no source required.
Author Michael Hall Date 04/05/2011 (3:10 pm) Comment 25 comments









