This resource presents a function that can be used to add debug output from Con::printf to the Microsoft Visual Studio debug output window
Author Pedro Vicente Date 05/02/2011 (8:39 pm) Comment 3 comments
Okay this will continue where part 1 left off. In this part we will get the engineSound to work, make the vehicle to be able to be destroyed and give it some weapons
Author Donald Teal Date 05/01/2011 (8:26 pm) Comment 3 comments
Today weill will take the first steps to putting a flying vehicle into T3D. We will be using the collada format and the FPS example in T3D 1.1 preview
Author Donald Teal Date 05/01/2011 (1:24 pm) Comment 6 comments
Remove scan lines from imposters. This is T3D's pixel fade effect for imposters when transitioning to 3d objects. This resource removes this fade effect by modifying a shader file. No source code changes needed.
Author Sean H. Date 04/30/2011 (3:12 pm) Comment 8 comments
As requested here is a step by step procedure on separating a Torque 3D 1.1 Preview poject in to seporate server and client projects. Written for Torque 3D Pro 1.1 Preview, on the windows platform. Disclamer: This step by step procedure is only known to work on a blank full project! I have not been able to test any further, if this process does work on a more developed game please feel free to add a reply stating so.
Author Lee Wickham Date 04/28/2011 (11:16 am) Comment 16 comments
Previous resource I did was about how to change the default sound of DeathCrySound and PainCry Sounds for AIPlayers. Now I will give a simple demo of how I created the base ogg files for the custom loop sounds
Author Donald Teal Date 04/28/2011 (8:53 am) Comment 1 comments
Have you ever wondered how to get custom pain death and other sounds to work on AIplayers that were different than your player?
Author Donald Teal Date 04/27/2011 (9:03 pm) Comment 1 comments
Simple code snippet to cause AIPlayers to turn toward their intended destination before moving. Prevents AIPlayers from appearing to move in reverse while simultaneously turning toward a target.
Author Chris Haigler Date 04/24/2011 (9:26 pm) Comment 4 comments
Event driven threadpool PostgreSQL database handler for T3D. Allows data to be stored and retrieved via SQL queries to a PostgreSQL server.
Author Danni Date 04/24/2011 (7:33 pm) Comment 9 comments
This is a resource regarding issues found while attempting to port a C++ TGB 1.7.5 application to iTorque2D.
Author Pedro Vicente Date 04/20/2011 (1:32 pm) Comment 0 comments





