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Con::printf in Visual Studio

This resource presents a function that can be used to add debug output from Con::printf to the Microsoft Visual Studio debug output window

Author Pedro Vicente Date 05/02/2011 (8:39 pm) Comment 3 comments

Simple Flying Vehicle (part 2)

Okay this will continue where part 1 left off. In this part we will get the engineSound to work, make the vehicle to be able to be destroyed and give it some weapons

Author Donald Teal Date 05/01/2011 (8:26 pm) Comment 3 comments

Simple flying Vehicle (part 1)

Today weill will take the first steps to putting a flying vehicle into T3D. We will be using the collada format and the FPS example in T3D 1.1 preview

Author Donald Teal Date 05/01/2011 (1:24 pm) Comment 6 comments

Remove lines/pixel fade effect from imposters

Remove scan lines from imposters. This is T3D's pixel fade effect for imposters when transitioning to 3d objects. This resource removes this fade effect by modifying a shader file. No source code changes needed.

Author Sean H. Date 04/30/2011 (3:12 pm) Comment 8 comments

T3D 1.1 - Separating a poject in to server and client parts

As requested here is a step by step procedure on separating a Torque 3D 1.1 Preview poject in to seporate server and client projects. Written for Torque 3D Pro 1.1 Preview, on the windows platform. Disclamer: This step by step procedure is only known to work on a blank full project! I have not been able to test any further, if this process does work on a more developed game please feel free to add a reply stating so.

Author Lee Wickham Date 04/28/2011 (11:16 am) Comment 16 comments

Custom sounds for all

Previous resource I did was about how to change the default sound of DeathCrySound and PainCry Sounds for AIPlayers. Now I will give a simple demo of how I created the base ogg files for the custom loop sounds

Author Donald Teal Date 04/28/2011 (8:53 am) Comment 1 comments

Simple method for custom sounds on AIplayers

Have you ever wondered how to get custom pain death and other sounds to work on AIplayers that were different than your player?

Author Donald Teal Date 04/27/2011 (9:03 pm) Comment 1 comments

AIPlayer - Face Target Before Moving

Simple code snippet to cause AIPlayers to turn toward their intended destination before moving. Prevents AIPlayers from appearing to move in reverse while simultaneously turning toward a target.

Author Chris Haigler Date 04/24/2011 (9:26 pm) Comment 4 comments

Pooled PostgreSQL database handler (For T3D)

Event driven threadpool PostgreSQL database handler for T3D. Allows data to be stored and retrieved via SQL queries to a PostgreSQL server.

Author Danni Date 04/24/2011 (7:33 pm) Comment 9 comments

Porting to iTorque2D from TGB (C++)

This is a resource regarding issues found while attempting to port a C++ TGB 1.7.5 application to iTorque2D.

Author Pedro Vicente Date 04/20/2011 (1:32 pm) Comment 0 comments