This article provides enhancements to the HTTP object to call client code at more points. It allows access to the HTTP "header" fields, and it notifies you have the result codes that the server has sent (instead of just always behaving like the connection worked).
Author Dave Bacher Date 07/30/2003 (12:33 pm) Comment 3 comments
This code snippet adds support for MD5 hashes of strings to Torque; many authentication schemes use MD5 hashes, as they are stronger than CRC32.
Author Dave Bacher Date 07/30/2003 (12:29 pm) Comment 13 comments
Simple batch files that simplify the process of getting HEAD
Author Bil Simser Date 07/07/2003 (10:28 am) Comment 1 comments
This patch simplifies the process of adding AIPlayer derrived bots into you world.
Author J. Donavan Stanley Date 06/30/2003 (8:36 am) Comment 9 comments
This patch enables objects to fade into view when they're added to the scene.
Author J. Donavan Stanley Date 06/30/2003 (8:35 am) Comment 14 comments
I was trying to rebuild a 6/23/2003 snapshot of Torque using Microsoft Visual Studio .Net 2003, and I encountered an error in max2dtsExporter Max3. This required a fix in the file materialList.h.
Author Animesh Karna Date 06/24/2003 (11:54 am) Comment 7 comments
This snippet will add basic swimming behavior and both crouching and crawling positions. It also updates the collision/hitbox of the player, allowing them to actually fit under tight spots.
Author Erik Madison Date 06/23/2003 (1:33 pm) Comment 166 comments
This technique fixes an annoying occurence, wherein water fog 'turns-off' at certain viewing angles when the player or camera is underwater.
Author Edward F. Maurina III Date 06/23/2003 (1:30 pm) Comment 9 comments
After playing around with the capabilities in OpenAL for positional audio, I realized that doppler effects are indeed possible. The issue, however, is not with OpenAL, it is with how it's implemented in TGE.
Author Brett Fattori Date 06/21/2003 (7:08 pm) Comment 11 comments
This code is based on other code snippets here and adds Flight Stick, Gamepad and Racing Wheel support to Torque in addition to the standard Joystick, Mouse and Keyboard inputs. Uses DirectInput so only works with Windows (sorry).
Author Nick "Dig" Koirala Date 06/18/2003 (9:56 am) Comment 49 comments


