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Cartography Shop support for Map2Dif..

CSM2Map is a code patch for Map2Dif that allows Map2Dif to load CSM (Cartography Shop) files.

Author John Kabus (BobTheCBuilder) Date 08/31/2003 (6:55 pm) Comment 29 comments

Masked Mirror Surfaces

If you want a mirror with an intricate pattern to the frame, or you want cracks in the glass.. The current implementation of mirrorSubObjects won't do a very nice job. Here is a small change you can make to create these effects.

Author Brett Fattori Date 08/27/2003 (11:21 am) Comment 8 comments

fxGrassReplicator v. 1.5

I finally updated the fxGrass! The new version has: Optimization for Level of Detail. Improved even random distribution when placing grass in a circular area. (It used to place most of the elements in the middle of the circle leaving the edges all empty.) Tweaked the bottom vertecies to avoid some blending issues as suggested.

Author Bendik Stang Date 08/25/2003 (1:42 pm) Comment 35 comments

Adding a weapon when spawning

This article describes how to add a weapon to a player when he spawns. This is a Torque scripting solution.

Author someone Date 08/25/2003 (1:37 pm) Comment 11 comments

Skip the startup screen!

Script code to skip the main menu startup screen when loading a mission from the command line.

Author Chris Garrett (CG) Date 08/22/2003 (11:24 am) Comment 2 comments

Simple file to delete DSO files..

This is just a simple file I put together to delete the *.dso files in the example folder. This is just a little Windows batch file that you can create. You have the ability to delete the dso files when you want to instead of creating code to do it when the game shut downs.

Author Geoff Date 08/11/2003 (10:50 am) Comment 12 comments

Edit TorqueScripts in ProjectBuilder

Project Builder language definition files for Torquescript.

Author Paul Scott Date 08/04/2003 (12:52 pm) Comment 6 comments

Torque Flashlight & Laser Sighting

With this resource, you will be able to add flashlight and laser sighting to any weapons you like. This resource has some features such as the ability to make the light intensity and/or light radius relative to the length of the beam, and the ability to have a minimum light radius. When you point a flashlight at a player or other object, the light will cause the player or object to cast a shadow which is correct for the direction of the light from the flashlight. It is sort of a very simple dynamic shadows implementation and not very sophisticated, but it looks real enough for me, and maybe for you too.

Author Robert Brower Date 08/04/2003 (12:50 pm) Comment 34 comments

Render To Texture

This is a drop-in object for Torque which allows you to grab a dynamic texture from the frame-buffer. It also simulates off-screen rendering through a expensive, but platform-independant manner.

Author Pat Wilson Date 07/30/2003 (12:39 pm) Comment 10 comments

Volumetric Light rendering

Renders a light volume through a series of subdivisions in the U and V axes of texture space. Requires a single texture. DOES NOT actually perform any lighting.

Author Alex Baaklini Date 07/30/2003 (12:37 pm) Comment 20 comments